Showing posts with label military science fiction. Show all posts
Showing posts with label military science fiction. Show all posts

Wednesday, 27 May 2020

Retro Review: "Arena" by Fredric Brown

Astounding's covers were hit and miss in the 1940s, but this one, courtesy of William Timmins, falls on the "hit" side of the equation.

I'll continue my reviews of the 1945 Retro Hugo finalist with "Arena", a science fiction novelette by Fredric Brown that was published in the June 1944 issue of Astounding Science Fiction and is a finalist for the 1945 Retro Hugo Award. The story may be read online here. This review will also be crossposted to Retro Science Fiction Reviews.

Warning: Spoilers beyond this point.

"Arena" opens in medias res with a man called Bob Carson awakening on his back in the sand of the titular arena. Of course, Carson has no idea that he is in an arena yet – though he notes that he has awoken in some kind of circumscribed area. Carson takes stock of himself and his surrounding and realises that he is completely naked, that it's hot and that the sand is blue, which tells him that he is not in Kansas – pardon, the pulp science fiction shared solar system – anymore.

Carson has no idea how he came to be in the place with the blue sand, but while he tries to figure it out, he also gives us one of those infodumps that 1940s Astounding was so fond of. We learn that Carson was the pilot of a one person scout ship, deployed near Pluto, where the mighty Earth armada of ten thousand ships and half a millions soldiers is about the face off against the invading Outsiders. As alien naming practices go, Brown's creativity leaves something to be desired.

Since this is a 1940s issue of Astounding, Carson also gives us an infodump about the Outsiders, what they look like (no one knows), the history of humanity's interactions with them so far (unprovoked raids with no survivors, occasional skirmishes and finally a fully fledged invasion fleet) as well as their strengths and weaknesses (the Earth ships have better weapons, while the Outsider ships are faster and more manoeuvrable)

The clash of the two fleets would have been the decisive battle of the undeclared war (a fact that has nothing to do with current world events in 1944, I'm sure) between the humans and the Outsiders. And Carson and his scout ship would have been at the forefront of that battle. Carson still is at the forefront of that battle, though he doesn't know it yet.

The last thing Carson remembers before awakening in the blue sand is that the alarm in his scout ship went off, as his sensors detected a scout ship of the Outsiders. Brown now treats us to a pitched space battle between Carson and the Outsider scout ship.

Contrary to popular belief, space battles are comparatively rare in golden age science fiction. At any rate, I have found only a handful of space battles in the more than thirty stories I reviewed for the Retro Reviews project. And if space battles do occur, they are mostly kept off stage. Either the scene fades to black just before the battle begins, as in "The Big and the Little", which contains one of Isaac Asimov's comparatively few space battle scenes (or battle scenes of any kind) or the story picks up after the battle is already over, with a spaceship going down in flames, as in Leigh Brackett's "The Citadel of Lost Ships" (though that story does contain a brief space battle) or her later story "Lorelei of the Red Mist". Meanwhile, Ray Bradbury's superb "Morgue Ship" begins with the two-man crew of the titular ship literally picking up the corpses left floating in space after the battle is over. And while the protagonist of Bradbury's 1945 Retro Hugo finalist "I, Rocket" is a warship, we never see the rocket actually engaged in battle.

I'm not sure why space battles are so uncommon during the golden age, especially since spaceship crashes (not all of them due to battle) or physical fights are both extremely common. Part of the reason might be that no one in the 1940s had any idea what a space battle would look like, but then we no more know what a space battle would truly be like than the writers of the golden age did, but that doesn't stop modern science fiction writers from penning endless battle scenes. Furthermore, the most common models for space battles, i.e. eighteenth and nineteenth century naval warfare and WWI and WWII aerial dogfights, were already plentiful in the pulps as well as in the more respectable fiction of the era. The Horatio Hornblower series by C.S. Forester as well as Rafael Sabatini's various maritime swashbucklers were already in full swing by 1944, while the aviator hero G-8 and His Battle Aces had been fighting aerial battles against extremely colourful antagonists in a version of WWI that never was for eleven years by this point. So it's not as if the models didn't exist. It's just that science fiction writers of the era did not use them.

I now wonder when space battles became common in science fiction. Was it Star Wars, whose space battles were famously based on the aerial battles in the 1955 British war movie The Dam Busters, that made space battles an integral part of science fiction? Or did science fiction's fascination with space battles start before 1977?

Because "Arena" features a battle between two scout ships, Fredric Brown chooses the aerial dogfight model for his space battle. By 1940s standards, the battle is quite detailed, even though Brown tells us that a space battle lasts three seconds, because a lightly armoured scout ship like Carson's only has time to fire a single shot, cause once the opponent fires their single shot, it's all over. Carson fires his single shot and misses. Since his antagonist misses as well, Carson tries to get in another shot, when both the Outsider ship and his own suddenly dive towards the ground – ground where there should be no planet, asteroid or other celestial body, since the plethora of Transneptunian objects would not be discovered until much later.

Carson explores the blue landscape in which he finds himself, when he suddenly receives a telepathic message from a highly evolved alien being. This being informs Carson that both humanity and the Outsiders have the potential to evolve into something like the alien's own species, but only if the battle between the Earth fleet and the Outsider fleet is stopped now. For the two fleets are too evenly matched, so that any victory will be a Pyrrhic one. Not only the losing species will be destroyed, but the winner will have suffered such great losses that they will regress and never reach their full potential either. The aliens want to prevent this and so they picked a representative of each species and dumped them naked and unarmed into the titular arena, an environment that is equally alien and equally unpleasant to both, to fight it out as the champions of their respective people. The winner's species will survive, while the loser's fleet and species will be destroyed. And because "Arena" was published in Astounding, the alien also informs Carson that "brain-power and courage will be more important than strength".

However, Carson doesn't have much of a chance to think about all this, because he has his first encounter with his Outsider opponent. And this opponent is – no, not a two-meter tall green Reptilian alien – but a featureless, bright red rolling sphere, which also has retractable tentacles. The sphere rolls towards Carson who grabs a sharp-edged blue rock to defend himself. But before the sphere can reach him, it suddenly hit an invisible barrier and bounces off. It turns out that the two opponents are separated by a force field.

Both Carson and the alien – Carson calls it a "Roller" for its way of moving – check whether there is a way under, over or around the forcefield, but neither can find anything. Then Carson tries something else. He tries to project a telepathic message of peace to the roller. The Roller responds by sending waves of hatred at Carson, a hatred so intense that Carson almost collapses under its vehemence.

Since the Roller has no interest in peace, but is clearly telepathic, Carson tries telepathically killing it next, with zero success except giving himself a headache. Carson then watches as the Roller examines a bush and laboriously breaks of twigs and then as it captures a lizard and begins to rip off the legs the critter.

The Roller's pointless cruelty disgusts Carson, as he tries to figure out how to kill it. Meanwhile, the Roller throws the dead lizard towards Carson. The lizard lands at Carson's feet, which leads Carson to believe that the force field is down. However, when he tries to launch himself at the Roller, improvised stone knife in hand, Carson only succeeds in running into the barrier.

The Roller and Carson now graduate to throwing rocks at each other. The Roller's throwing tentacle is weak, though it does manage to hit Carson in the leg. Carson tries hurling his stone knife. He does not draw blood, but his missile clearly hurts the creature enough for it to flee to safety.

With the Roller out of range, Carson examines his injured leg and finds it bleeding. He also tests the barrier and finds that it is impermeable to living beings, but that inorganic objects and dead organic objects can pass through without problems. Carson also realises that he is thirsty, so he goes in search of water, but finds none. This means that Carson has to finish the fight, before he passes out and dies of thirst, taking the entire human race down with him.

The Roller is still keeping its distance, so Carson binds the wound in his leg with the leaves of one of the bushes. He also makes himself another stone knife with a wooden handle, fashions a belt from plant tendrils to hold the knife and starts to collect rocks suitable for throwing. Carson also holds a brief chat with a lizard and tries to dig his way under the barrier, without success.

Meanwhile, the Roller has done the logical thing and built a catapult, which it uses to hurl rocks at Carson. None of the rocks come even close to hitting, but Carson can't take out the catapult either. Worse, he is steadily weakening from thirst, exhaustion and blood loss.

When one of the Roller's missile strikes a stone and generates sparks, Carson has an idea. He builds a fire, using the bushes as tinder and striking sparks for ignition. Then he builds a slingshot and hurls firebombs at the Roller and its catapult. The Roller is not hurt, but the catapult goes up in flames.

Next, Carson builds a harpoon from stones, wood and plant fibres. But his condition is worsening, so he lies down to sleep as far away from the barrier as possible. When he awakes, he finds that his leg is badly swollen, the wound infected. Carson has to finish the fight quickly, before he succumbs to sepsis and takes down the whole human race with him.

One of the lizards suddenly starts talking to Carson. Carson naturally thinks that he's hallucinating, but the lizard won't go away, until he follows. So Carson follows the lizard, crawling on all fours, because he is too weak to walk, and finds one of its pals. The lizard is obviously in pain, its legs missing. The other lizard wants Carson to euthanise its fellow, which he does. Carson realises that it's the same lizard that the Roller tore to pieces and threw through the barrier at Carson. Only that the lizard wasn't dead, it was only unconscious. Now Carson realises that the force field is a mental barrier, which is why an unconscious lizard could pass through, but a conscious one couldn't. This gives him an idea.

Carson grabs his harpoon and his knife and crawls right up to the barrier, to a place where the ground slopes downward. Then he hits himself in the head with a stone and lets his briefly unconscious body roll down the slope on the other side. Of course, if Carson hits too hard and blanks out for longer than a few seconds, he's dead and so is humanity. However, this harebrained scheme is his – and humanity's – only chance.

It works, too. Carson briefly passes out – long enough to pass through the barrier, but short enough that he comes to again before the Roller has the chance to kill him. The Roller comes closer to investigate. Once it is in range, Carson hurls his harpoon at the Roller. The wounded creature tries to get away, but Carson uses the harpoon's rope, which he tied to his wrist to pull himself closer to the creature. Once he's close enough, he stabs the Roller, again and again, until it is finally still.

Carson passes out once more and wakes out in the cockpit of his scout ship – thirsty, but otherwise perfectly healthy. However, there is a new long scar on his leg as well as lots of smaller scars all over his torso.

Carson is still not sure whether his experiences in the arena were real, when his commanding officer calls him and tells him to return to the ship, because the war is over and humanity won.

The first salvo the human fleet fired, so his commander tells him, ignited the Outsider fleet and caused it to go up in flames. A material flaw, most likely. Carson knows better, of course, but decides to keep his mouth shut, for who would believe him?

This cover for the German edition of "Arena" in Pabel Utopia Magazin is striking, though not at all accurate. And what is that mummy doing there?

I imagine that "Arena" must have been a lot more impactful in 1944, when the mystery of Carson waking up naked in the blue sand still was a genuine mystery rather than a story everybody already sort of knows. For these days, "Arena" is better known for its 1967 TV adaptation as an episode of the original Star Trek.

That said, there are several differences between the Star Trek episode and the story that may or may not have inspired it (screenwriter Gene L. Coon claimed that he hadn't knowingly read the story, when a Desilu executive noticed the similarities). For starters, the arena itself is a blue sand landscape in the story and Vasquez Rocks in Star Trek, though Vasquez Rocks supposedly can be hot as hell as well. In Star Trek, the opponent is a Gorn, a two metre tall reptilian alien. In the story, the opponent is a red blob with tentacles. Nor is there a barrier in the Star Trek episode, since Kirk and Gorn initially engage in a physical fight. Finally, William Shatner does not materialise naked at Vasquez Rocks – to the disappointment of many fans, I'm sure.

A lot of these changes are due to the technical limitations of 1960s television. A landscape with blue sand and blue vegetation would have been a lot more expensive to recreate in a studio than shooting on location at Vasquez Rock. Nudity was out completely (and would still be out today, unless Star Trek somehow ended up on HBO or Starz), so both Gorn and Kirk wear clothes. And while 1960s special effects could theoretically have recreated the Roller – The Blob, which features a very similar creature, was made in 1958, after all – a two metre tall reptilian creature like Gorn was a lot more photogenic and probably cheaper to do as well.

However, there is one change between the novelette "Arena" and the eponymous Star Trek episode that is not due to the technical limitations of 1960s television and that is the ending. Because the ending of the Star Trek episode is completely different from the ending of the novelette. In the novelette, Carson kills his opponent and the mysterious, unseen aliens who kidnapped them both to make them fight hold true to their word and destroy the Outsider fleet. In the Star Trek episode, Kirk gains the upper hand, but refuses to kill the Gorn and decides to spare him instead. This unexpected display of mercy persuades the not-so-unseen aliens (in Star Trek, they're called Metrons and appear as a semi-translucent special effect in glittering togas) not to destroy the Federation (as they'd planned to do, because the winner is clearly more dangerous than the loser), because Kirk has proven that humanity is more civilised than it looks at first glance and that there may be hope for its evolution. Personally, I vastly prefer the Star Trek ending and was actively pissed off at the ending of the original story. Others feel differently, e.g. Adventures Fantastic prefers the novelette to the Star Trek episode in their review, as does Paul Fraser of SF Magazines in his review.

A stirking seventiestastic cover for an anthology, in which "Arena" appeared, even though the Roller is not a bug-eyed monster. Gorn, on the other hand, very much is.

The different endings of the original novelette and the Star Trek episode based upon it are largely due to the very different geopolitical situations in which the respective versions of the story appeared. Both versions of the story appeared at a time when the US was at war, but the novelette was published at the height of WWII, a war that was considered just and had broad popular support, while the Star Trek episode appeared at the height of the Vietnam war, a war that was hugely unpopular and that not even its supporters ever considered just. These two very different situations gave birth to these two very different endings for the same story: One ending where exterminating the enemy is completely justified, because they are cruel and hateful and utterly alien and peace cannot be possible, and another ending, where showing mercy and abandoning the war is the right solution, because the enemy turns out to have been misunderstood and acting in what they felt was self-defence. As someone who would have been a candidate for total extermination due to the mere fact of my nationality, it's obvious why I prefer the Star Trek ending. Never mind that genocide is never an acceptable solution, even if the enemies are rolling red balls of hatred.

That said, I'm pretty sure that Brown would never have gotten a Star Trek ending past John W. Campbell in 1944, even if he had been inclined to write one. Just as Gene L. Coon wouldn't have gotten a genocide (let's call it what it is) ending past Gene Roddenberry in 1967. And indeed, Steve J. Wright points out in his review that the different endings are very representative of the venues where they appeared.

The very different nature of the alien opponent in either version of the story also predicts the respective ending. Brown's Outsiders/Rollers are unknowable, utterly other aliens in the Cthulhu mode. There can be no peace or understanding with them – and to be fair, Carson at least tries – because they are just too different. Between this and the malevolent parasitic earrings of "And the Gods Laughed…" or the microscopic aliens of "The Star Mouse", Fredric Brown certainly created some of the more inventive aliens of the golden age. And because the Outsiders are literally rolling red balls of hatred, who tear lizards apart for fun, few readers complain about the genocide. After all, who worries about the fate of murderous rubber balls?

Gorn, on the other hand, is a far more conventional type of alien, a huge, somewhat goofy looking green lizard. Of course, Reptilian aliens were (and still are) usually evil during the era of the original Star Trek. However, Gorn can also talk and express his grievances ("The Federation built an outpost in our territory. We consider that the precursor for an invasion"), while the Roller remains silent. Nonetheless, audiences would likely have been a lot more resistant to the Gorn being exterminated than to a race of rolling red balls of hatred getting exterminated, if only because Gorn feels more humanoid. And indeed, the fact that Gabriel Lorca has a Gorn skeleton in his ready room/cabinet of horrors is one of the many little hints that Star Trek Discovery drops regarding Lorca's true identity.

Another great cover and another anthology, in which "Arena" was reprinted.

However, the different depictions of the antagonist and the different endings of both versions of "Arena" also show how the depiction of the Other in speculative fiction has evolved in the past seventy-five years. The Outsiders (even the name the humans give them show that they are other) are just an evil to be exterminated. Understanding them, let alone peace with them, is not possible, because they are just too different, too other. And while few aliens of the era – with the possible exception of Cthulhu – were quite as alien or nasty as the Outsiders, genocide as a solution to intergalactic conflicts was depressingly common during the golden age. Fredric Brown isn't even the worst offender, compared e.g. to the genocidal war criminal Richard Seaton from the Skylark novels by E.E. Smith. But while there were sympathetic aliens during the golden age – and bug-eyed monsters were very common on the covers, but rare in the stories themselves – aliens were mainly something to shoot with your ray gun.

These "Shoot all the aliens" stories still exist and there is an audience for them, as the flood of cookie cutter military science fiction novels in the Kindle store proves. However, speculative fiction has gradually moved towards humanising the Other, as the different versions of "Arena" show. The alien antagonist has gone from unknowable, absolutely evil thing to be killed in 1944 to other, but with understandable motives to be spared in 1967. A contemporary version of the story would probably have the antagonists teaming up to outwit those who have pitted them against each other (who are the true evil in this story IMO). Or we would have gotten the story from the POV of the alien antagonist. During the same time period, vampires and werewolves went from soulless undead evil in the 1930s/40s via tortured soul that doesn't want to do bad things, but cannot help it in the 1960s/70s to viable romantic prospect in the 2000s. Robots and artificial intelligences have POVs now. Cthulhu is now a cuddly plush toy and new Lovecraftian writers are telling us that the elder gods are not the greatest evil a protagonist can face.


This is not the Roller, obviously, but Mitkey Mouse from "The Star Mouse"

I've spent a lot of time comparing Brown's "Arena" to the eponymous Star Trek episode and analysing the historical context of both stories. However, one thing I haven't done is discuss whether "Arena" is a good story.

Well, it's certainly a competent story. Brown was a skilled writer and "Arena" is testament to his skill. Both the adrenaline fuelled space battle as well as Carson's ordeal in the blue sand and his anguish at the fate of the entire human race hinging on him are viscerally described. And while there are infodumps – this is a 1940s Astounding story, after al – they are much less intrusive than with many other stories of the period. Bob Carson is a bland protagonist – the only things we learn about him is that he's a scout ship pilot and that he's white – but that's hardly unusual for the period.

Of all the stories I've reviewed for the Retro Reviews project, "Arena" is the story that most matches the stereotype of what Astounding was like during the golden age. The protagonist is a competent white, presumably straight and presumably American man, who uses his brains and technical skills to triumph over the aliens and thus asserts humanity's superiority. And though the sequence of try and fail circles goes on a little too long – "Arena" could easily have been cut down to short story size without losing anything – the story is never boring. The eventual solution is a little contrived – it relies both on telepathic lizards and Carson knocking himself out, after all – but Brown does his best to make it work. I also liked the fact that it's intelligence rather than brute strength that decides the contest, though Carson does eventually bring his brute strength to bear on the Roller, when he stabs it to death with a sharpened rock.

Would "Arena" be as well remembered as it is, if not for the Star Trek episode? I'm not sure. The story has been reprinted several times over the decades, including long before Star Trek was a gleam in Gene Roddenberry's eye. And Isaac Asimov and Martin H. Greenberg selected it for their anthology The Great SF Stories Vol. 6 – 1944. Furthermore, Fredric Brown shows up quite frequently on the Retro Hugo ballot, twice this year alone, so he certainly is still popular among the Retro Hugo electorate. Nonetheless, the "Arena" most people know is the Star Trek version and not the original novelette.

"Arena" is a well written science fiction story that is probably the closest thing to a stereotypical Astounding story on the 1945 Retro Hugo ballot. I'm not at all surprised that it was nominated, though given how strong the competition in the novelette category is, I would be very surprised if it were to win.

Tuesday, 10 March 2020

Retro Review: "I, Rocket" by Ray Bradbury



"I, Rocket" by Ray Bradbury is a military science fiction short story, which appeared in the May 1944 issue of Amazing Stories and is therefore eligible for the 1945 Retro Hugos. The story may be found here.

Warning: There will be spoilers in the following!

As the title implies, "I, Rocket" is a story written from the POV of a spaceship. This isn't all that unusual in the modern era, see the Imperial Radch trilogy by Ann Leckie or "Damage" by David D. Levine. But while the science fiction and fantasy of the golden age are full of sentient machines, often possessed or otherwise malevolent, I don't know any other story of this period which has a machine, in this case a spaceship, as a POV character.

Pronouns are always tricky with non-human characters. And since neither the rocket nor Ray Bradbury have expressed a pronoun preference, I have decided to go with "she", since seagoing ships and spaceships are traditionally referred to by feminine pronouns. Besides, the crew also refers to the rocket as "she".

At the beginning of the story, the rocket is lying ruined on a barren pebbled plateau with twisted jets and bashed fore-plates. It will, the rocket calculates, take a few hundred years for rust and corrosion to break her down. And since the rocket has a lot of time on its hands, she decides to share her story.

The rocket was created as a warship to serve in the war between Earth and Mars. Her first captain was a man called Lamb, a man who is described as wrinkled brown leather with diamond eyes and uneven white teeth. Does this man that Captain Lamb is a man of colour or merely that he wears brown leather? It's not entirely clear at this point, though Captain Lamb's face is described as brown and wrinkled throughout, so I assume that he is indeed a man of colour.

The rocket experiences her first launch and notes that this is the first time she's outside the hangar and the base to see the world. She is surprised to find that it is round. There are more surprises in store for our rocket. Momentum, zero gravity, the gravitational forces of other celestial bodies and the indescribable tides of space.

During the rocket's first trip, we learn more about her crew. We learn that Captain Lamb is in love with a Martian dancer whom he hopes to take back to Earth with him after the war. The cook, meanwhile, is eager for revenge, because his parents died in a Martian attack. Two other crewmen, Conrad and Hillary, are in love with the same woman. The young navigator Ayres is experiencing a religious awakening, something which is apparently common among spaceship crews.

And then there are Anton Larion and Leigh Belloc, two crewmen who are planning to sabotage the rocket. The rocket is aware of their plot, but has no way of warning Captain Lamb and the rest of the crew. However, the rocket is resourceful. She deals with the saboteur Belloc and takes him out via a bursting oil pipe. During the confusion that follows, the second saboteur Larion blurts out a confession and tries to escape in a lifeboat. However, our rocket causes the airlock to malfunction, shooting Larion out into space. She likens this to an immune system reaction.

The rocket experiences her first battle and then many others. She also loses two crewmembers to the war. And when the war is finally over, our rocket is converted into a cargo vessel and given a new captain and crew. She transports freight from Venus and Mars to Earth for five years, until she crashes on a asteroid and her crew is killed.

The rocket lies wrecked on the pebbled plateau for four months, until a one-man patrol ship finds her. And the captain of that ship is none other than Captain Lamb, now patrolman, who misses his old ship just as much as she misses him and therefore set out to search for her when she was lost.

Captain Lamb confesses to the rocket that she was the only thing he ever truly loved. Apparently, things didn't work out with the Martian dancer. It also turns out that Captain Lamb is no happier in peacetime than the rocket. However, the Captain tells the rocket, there is another war brewing, this time with Venus, and good rockets are always needed. And therefore, Captain Lamb will be back with a salvage and repair crew to make the rocket flight ready again and return her to Earth. "I'll be captain of you again," he says.

And so the rocket waits in anticipation for her captain to return.


"I, Rocket" is a beautiful story about the love between a captain and his ship and the difficulties of old soldiers – whether human or metal – to function in peacetime. Ray Bradbury really was on fire in 1944 and I could fill the entire short story category on my Retro Hugo ballot solely with Bradbury stories.

Stories about sentient machinery were a thing during the golden age. "Ride the El to Doom" by Allison V. Harding features a sentient elevated train, "Killdozer!" by Theodore Sturgeon features a murderous bulldozer, "The Twonky" by C.L. Moore and Henry Kuttner features an overbearing radio-phonograph console. However, of all these stories "I, Rocket" is not just the only story actually narrated from the POV of a sentient machine, it's also the only one where the sentient machine is unambiguously heroic.

Above, I compared "I, Rocket" to modern science fiction stories with spaceship protagonists. However, "I, Rocket" isn't just a spiritual predecessor to the likes of Ancillary Justice by Ann Leckie or "Damage" by David D. Levine. It is a direct ancestor, because like "I, Rocket" both later stories very much hinge on the love between ships and their captains. And yes, "I, Rocket" is a love story, albeit a rather unconventional one.

Apart from Captain Lamb, the rest of the rocket's crew are roughly sketched and yet these characters come alive in their brief interactions with the captain and each other, all observed by the rocket. When two of them die, we feel their loss as keenly as the rocket.

Of the conversations aboard the rocket, the one between Captain Lamb and the young pink-faced navigator Ayres, one of the two crewmembers who will die during the war, is interesting, because it suggests that most spacemen board their ships as staunch atheists, but find religion along the way, inspired by the grandeur of the cosmos. Religion is not a theme that frequently shows up in golden age science fiction – in fact, the only other story I reviewed where religion plays a role is "The Veil of Astellar" by Leigh Brackett – and if religion appears at all, it is usually portrayed negatively. Hence, the conversation between Lamb and Ayres and the implication that all spaceship crews are religious is so unusual.

In my review of "Highwayman of the Void" by Dirk Wylie a.k.a. Frederik Pohl, I noted that a lot of golden age science fiction seems to take place in the same consensus version of the solar system. "I, Rocket" is another story that is clearly set in the pulp science fiction shared universe. And so Martian dancers wear silver bells and Venusian spider-silk is a popular export good, just as in Leigh Brackett's stories of the same period. But then, Ray Bradbury and Leigh Brackett were lifelong friends and critique partners (and even collaborated on one story), so Bradbury probably deliberately inserted those little Easter eggs referring to Brackett's stories.

Ray Bradbury undoubtedly was one of the best stylists of the golden age and "I, Rocket" once again shows off his writing skills. Bradbury attempts to describe what the world and the universe would look like from the POV of a spaceship and likens the rocket's mechanical components and processes going on inside her to the functions of the human body. I particularly liked a passage where the rocket lands on a planet for the first time and likens the mass and the gravity well to the libido and sex drive. But then, rockets are very phallic. Though it is depressing that the most erotic scene in all of the stories I reviewed for this project is that of a rocket landing on Mars.

Of the five Ray Bradbury stories I reviewed for the Retro Reviews project, one is directly about World War II and three others are stories about war, albeit war in space rather than on Earth. Bradbury never served in the army; he was declared medically unfit due to his bad eyesight. Yet he wrote a lot about wartime experiences, more than most other SFF writers active during World War II. It's also notable that the protagonists of Ray Bradbury's war stories are not soldiers, but a medic retrieving corpses from the battlefield ("Morgue Ship"), a wartime nurse turned murderous mermaid ("Undersea Guardians"), a newsreel photographer ("The Monster Maker") and a war rocket respectively. Bradbury really seems to have wanted to make the point that civilian personnel and other non-combatants (and military vehicles like our rocket) can be as important and heroic as soldiers.

Unlike some of the other 1944 Ray Bradbury stories I reviewed, "I, Rocket" has been reprinted a couple of times. What is more, in 1961 Cele Goldsmith selected it as one of the seven best stories ever published in Amazing for the 35th anniversary issue alongside such classics as "I, Robot" by Eando Binder  or "Armageddon 2419 A.D." by Philip Francis Nolan, the story which introduced Buck Rogers to the world.

Another winner by Ray Bradbury in what was a very strong year for him.

Monday, 3 February 2020

Retro Review: "Morgue Ship" by Ray Bradbury



"Morgue Ship" by Ray Bradbury is a science fiction short story, which appeared in the summer 1944 issue of Planet Stories and is therefore eligible for the 1945 Retro Hugos. The story may be found here.

Warning: There will be spoilers in the following!

Sam Burnett is one of two living humans aboard the Constellation, the titular morgue ship, which picks up the dead of an interplanetary war between Earth and Venus and then returns the bodies to Earth. The ship has room for one hundred bodies and Burnett has just picked up body number ninety-eight of his one hundredth run. It will also be his last, for Burnett is burned out both by the sheer amount of death he's seen and also by the fact that instead of wartime heroics, Burnett and the morgue ship only arrive when the war has already moved on.

Body number ninety-eight turns out to be a Venusian officer named Lethla, the righthand man of the Venusian commander Kriere. Burnett's younger and less jaded partner Rice is excited by this find, for if Lethla is aboard the morgue ship and dead, then Kriere must be close by and perhaps injured or dead as well. Retrieving Kriere might well end the war and make Burnett and Rice heroes. However, Burnett dampens his young partner's enthusiasm. The war has long since moved on and Lethla is just another body to be retrieved and prepared.

There is just one problem. Lethla isn't dead. He suddenly sits up on the morgue slab, draws his gun and points it at Burnett and Rice, both of whom are unarmed. Turns out that that he survived because of a thin glass mask and oxygen capsules (the requirements of surviving in the vacuum of space were not yet well known). Lethla then proceeds to destroy the radio of the Constellation and demands that Rice and Burnett help him rescue his superior Kriere. For the ship carrying Lethla and Kriere was attacked and destroyed. Lethla and Kriere managed to survive in a liferocket (the term "escape pod" wouldn't be coined until much later), but they had neither a radio nor sufficient supplies. The morgue ship is their best chance of getting past the Earth blockades back to Venus.

Rice is something of a hothead and attempts to defy Lethla, but Burnett seemingly goes along with Lethla's orders, while plotting to capture both Lethla and Kriere and thus end the war. When they spot Kriere's floating body, Burnett leaves the controls of the Constellation to Rice and operates the morgue ship's retrieval claw to pull in Kriere – body number ninety-nine.

However, Burnett deliberately lets the retrieval claw grip Kriere too tightly, crushing and killing the Venusian. The death of his commander shocks Lethla long enough that Burnett and Rice can attack him. Together, they manage to disarm and kill Lethla, but not before Burnett is shot.

Burnett dies, knowing that he has ended the war and that there will be no more morgue ship trips necessary. He becomes body number one hundred of the last cargo of the Constellation.

When thinking of Planet Stories – home of space opera adventure and planetary romance – Ray Bradbury is not the first author who comes to mind, even though he wrote a fair number of stories for the magazine, three in 1944 alone. Many of the stories that would eventually make up The Martian Chronicles were also first published in Planet Stories.

"Morgue Ship" manages to be both a typical Planet Stories yarn and a typical Ray Bradbury story. It has all the space action, adventure and suspense one expects to find in Planet Stories and it has the poetic style and introspective melancholia one expects from a Ray Bradbury story.

Few authors of the golden age have the command of language that Ray Bradbury had. Mostly, speculative fiction of the golden age either features the invisible prose found in Astounding or the overly purple prose often associated with Weird Tales under Farnsworth Wright. Not many authors managed to find a golden means between those two extremes, but Bradbury is one of them.

"Morgue Ship" is short, only six pages long (and half a page is taken up by an illustration), but Bradbury perfectly manages to capture the atmosphere aboard the morgue ship with its clinical interior, its shelves full of dead soldiers, the churning blood pumps and whirring machinery, in such a short space. Bradbury also manages to pack the horrors of war in space, the exploding ships and spinning dead bodies among the wreckage, into just a few paragraphs. Finally, Bradbury captures overwhelming weariness of Sam Burnett, weariness with his grisly task, weariness with the war and the feeling that because Burnett is not a combatant, he is not contributing to the war effort.

This last sentiment is something that I have occasionally encountered on the Allied side of World War II, mainly among Americans who were either not fit for active military service or on assignments far from the frontlines and yet yearned for frontline action. On the German side, there also are plenty of accounts of mostly very young boys eager to fight and die for Führer and Fatherland (and by the end of World War II, the Nazis were drafting boys of sixteen and younger, many of whom did not survive), but just as many accounts by mostly somewhat older men, many of whom still remembered World War I and tried to avoid being sent to the frontline by all possible means. In fact, relatively safe posts far from the frontlines were often handed out as rewards for "solid" citizens, while particularly dangerous frontline assignments were viewed as a way of getting rid of malcontents and shutting up problematic people.

"Morgue Ship" was written and published, while World War II was still going on, so the desire of Burnett and Rice to finally get to take part in the action rather than picking up the pieces afterwards is understandable in the context of the time. Furthermore, men of fighting age, who were not in active service, were often treated with contempt or outright hostility on both sides of World War II. "Morgue Ship" is clearly an attempt to show that non-combatants also serve and are vital for the war effort. And since Ray Bradbury was not in the military during World War II (he was rejected for medical reasons), I also wonder whether he did not have first hand experience with the contempt for and hostility towards young male non-combatants at the time.

Though much of the so-called golden age of science fiction coincided with World War II, comparatively few stories of the time reference the war. Of the 1944 Retro Hugo finalists in the fiction categories, the two works that actually reference the war – The Magic Bedknob; or, How to Become a Witch in Ten Easy Lessons  by Mary Norton and to a lesser degree The Little Prince by Antoine de Saint-Exupéry – are both outliers from outside the American science fiction scene. "Morgue Ship" is one of the very few science fiction stories published in the American pulp magazines of the time that address the war at least indirectly.

As I've remarked before, Ray Bradbury's stories are the most timeless of the various Retro Hugo finalists and Retro Hugo eligible stories I have reviewed over the years. Some of the technical details in "Morgue Ship" are dated, but with a few edits the story wouldn't feel out of place in a contemporary issue of Uncanny or Tor.com or Lightspeed or Clarkesworld.

Isaac Asimov and Ray Bradbury were almost the same age (both born in 1920, though Asimov's exact birthdate is not known) and started publishing around the same time, though Asimov managed to break into the pro magazines before Bradbury did. However, the three Asimov stories I reviewed show that Isaac Asimov was still very much developing as a writer at this point in his career, while Ray Bradbury's writing skills are much further along.

In Zen in the Art of Writing, Bradbury wrote that the 1944 Retro Hugo winner for Best Short Story "R is for Rocket" as well as "The Lake", which I reviewed here, were his breakthrough stories, where he stopped trying to imitate other writers and also stopped writing what he believed magazine editors wanted and finally found his own voice. "Morgue Ship" dates from the same period and is another example of Bradbury finding his own voice and style. For "Morgue Ship" is very unlike most stories from this period. In fact, the story of which "Morgue Ship" reminded me most is "Aftermaths" by Lois McMaster Bujold (nowadays included in Shards of Honor as a sort of epilogue), which was first published in 1986, more than forty years after "Morgue Ship".

"Morgue Ship" is not nearly as well known as either "The Lake" or "R is for Rocket" and in fact had never been reprinted until the 2010s in the three volume The Collected Stories of Ray Bradbury: A Critical Edition. This is unfair, because "Morgue Ship" is a great story that shows just how good a writer Ray Bradbury already was at the age of barely twenty-four.

In fact, "Morgue Ship" is probably the most pleasant surprise I've had since I started the Retro Science Fiction Reviews project. For I already knew that "The Lake" and the Leigh Brackett stories were good. "Morgue Ship", on the other hand, was completely unknown to me and turned out to be an unjustly forgotten gem.