Showing posts with label robots. Show all posts
Showing posts with label robots. Show all posts

Friday, 13 March 2020

Retro Review: "The Huddling Place" by Clifford D. Simak

Is it me or were some of the 1944 Astounding covers really ugly?

"The Huddling Place" is a science fiction short story by Clifford D. Simak, which was first published in the July 1944 issue of Astounding Science Fiction and is therefore eligible for the 1945 Retro Hugos. The magazine version may be found online here. "The Huddling Place" is part of Simak's City cycle and has been widely reprinted.

Warning: Spoilers beyond this point!

"The Huddling Place" starts off with the funeral of one Nelson F. Webster. It might be a scene in any contemporary set story, if not for the fact that the pallbearers are robots and that Nelson F. Webster died in 2117, aged eighty-three.

Our narrator is Jerome A. Webster, son of the late Nelson F. Webster, and one of only three Websters still left alive. The other two are Jerome's son Thomas, who will soon be leaving for Mars, and Jerome's mother, who never gets a name. In the course of the funeral, We also get a brief rundown of the Websters (and a Webster father-in-law, William "Gramp" Stevens who is an important character in the first "City" story published earlier the same year)  interred in the family crypt on the Webster estate. Again, only one woman is mentioned, Mary Webster, Jerome's late wife.

For four generations now, the Websters have lived on a spacious estate with whispering pine trees, meadows, a rocky ridge and a stream full of trouts, ever since John J. Webster, great-great-grandfather of Jerome, moved there after humans abandoned cities in the twentieth century in favour of what the characters consider gracious living on huge lots of land, served by a small army of robots.
The story follows Jerome through his day, as he retreats into his study to mourn his father, not even bothering to say good-bye to the priest who conducted the funeral service. Instead, Jerome leaves the Websters' faithful robot butler Jenkins to deal with the priest, just as he leaves him to deal with everything else.

We learn that Jerome never leaves his house, even though he spent several years as a doctor on Mars in his younger days. Nowadays, however, Jerome doesn't see any need to leave his house. After all, modern technology allows him to speak to anybody, virtually visit any place, attend a concert or play, browse a library and conduct any business he might want to conduct, all from the comfort of his home. This short paragraph is probably the most prescient thing published in Astounding in the entire year of 1944, because the Internet allows us to do all of that from the comfort of our own home as well. Though I hope that most of us react to those possibilities a little differently than Jerome.

Jerome's contemplations are interrupted by a virtual visit from an old friend, the Martian philosopher Juwain whom Jerome met during his time as a doctor on Mars. Juwain has come to pay his respects to the late Nelson F. Webster and also to ask why Jerome never physically returned to Mars for a visit, even though the Martians owe him a great debt, because Jerome wrote the book on Martian medicine. For we learn that the Martians never really had doctors before the humans arrived. Instead, they simply accepted illnesses as fatal. Meanwhile, Martians have come up with orderly and logical philosophy that may be applied as a practical tool, rather than the fumbling human attempts at philosophy. And Juwain is about to make a further breakthrough in philosophy, a breakthrough that will help both humans and Martians. A. Williams' interior art depicts Juwain as a being with flimsy tentacle-like limbs and a huge domed head, which certainly suggests a species of philosophers.

This is not the first time in Astounding in the 1940s that different races and species are given different specialisations they are inherently suited for. Something similar can be found in the Jay Score stories by Eric Frank Russell, one of which – "Symbiotica" – was a finalist for the 1944 Retro Hugo. Though it's certainly interesting that the superior Martian philosophy is orderly, logical and practically applicable, i.e. it is a type of philosophy that would have appealed to John W. Campbell. Meanwhile, humanity still gets to be superior, if only because medicine is a much more vital field than philosophy for the survival of any species.

The story picks up again at a spaceport, where Jerome sees his son Thomas off to Mars. Jerome can barely keep himself from begging Thomas to stay on Earth. Once the spaceship carrying Thomas to Mars has lifted off, Jerome suffers the mother of all panic attacks. He barely makes it across the open stretch of concrete back to the terminal building, where he huddles on a chair near the wall, terrified of the noise and the strangers all around him.

Jerome is desperate to return home at once, so he can feel safe again. However, the faithful robot butler Jenkins informs him that they can't leave just yet, because the Websters' private helicopter is in need of repair. Jerome freaks out even more. "I understand, sir," Jenkins says, "Your father had it, too."

Now Jenkins reveals that crippling agoraphobia apparently runs in the Webster family and usually sets in at around fifty. That's the true reason why Jerome as well as all the Websters before him never leave their estate. Because they cannot.

Being a doctor, Jerome conducts an experiment and invites some two-hundred and fifty men (Simak's word choice, not mine) to visit him. Only three of those invited actually show up, which suggests to Jerome that more and more of humanity (well, the male half) is succumbing to the same crippling agoraphobia that has affected him. This is, Jerome assumes, the result of humanity's lifestyle living far away from each other on huge tracts of land, where they feel so comfortable that they simply cannot bear to leave the familiar surroundings, unless they absolutely have to. And maybe not even then.

Jerome's theory is tested when he gets a call from a man called Clayborne, an old acquaintance from Mars. Clayborne works for the Martian Medical Commission and has contacted Jerome with an urgent request. After all, Jerome is the leading expert on the Martian brain and Clayborne has a patient who urgently needs a brain operation, an operation only Jerome can carry out. And that patient is none other than Jerome's good friend Juwain who has been asking for Jerome.

"You'll bring him here?" Jerome asks, only to be informed that Juwain cannot be moved. Jerome will have to go to Mars to operate him, otherwise Juwain will die.

"But I cannot come," Jerome tells the increasingly (and understandably) irritated Clayborne. Surely he isn't really needed, surely someone else can carry out the operation. Clayborne, however, won't have none of that. He's sending a spaceship straight to the Webster estate.

Soon thereafter, Jerome receives another call, this time from one Henderson, president of the World Committee, which appears to be the global government in Simak's future. Henderson also insists that Jerome must go to Mars to save Juwain. Because if Juwain dies, the philosophical breakthrough he was about to achieve, a breakthrough which will advance humanity and Martians by a hundred thousand years, dies with him.

To be fair, Jerome is determined to at last try to go to Mars, even though he is utterly terrified. He also realises that even though humanity may have left the cities behind, they have still psychologically chained themselves to their homes. Finally, he realises that he has to break those chains and leave his comfortable home behind, just as humans left the cities behind some two hundred years before. So Jerome forces himself to pack a bag and promptly suffers yet another panic attack.

His panic attack is interrupted by Jenkins who arrives to tell him about a most extraordinary occurrence. A ship landed at the estate and wanted to take Jerome to Mars.

"They are here?" Jerome asks, "Why didn't you call me?"

Jenkins declares that he did not want to bother Jerome, because the whole thing was just too preposterous. So Jenkins personally told the men to leave and when they refused, he threw out by force.

Poor Juwain is doomed and humanity will never learn the philosophical revelations he had in store for them. And all because of an overzealous robot butler.


I enjoyed "Desertion", the other Clifford D. Simak story I reviewed for the Retro Reviews project, a whole lot and it's definitely going on my Retro Hugo ballot. I did not like "The Huddling Place" nearly as much. What is more, the story reminded me of what always irritated me about Simak's stories, when I first read them as a teenager, namely the anti-urbanism.

Now I'm very much a city person and I was even more of a city person, when I was younger. My teenaged self wanted to live in some major international metropolis – London, New York or Paris were my top choices – and literally could not understand that there were people who actually enjoyed living in the countryside or in suburbs or small towns. I always assumed they were forced to live there due to jobs, money issues or families who had the idiotic idea that children should grow up in the countryside. Realising at age fifteen that American suburbs like the ones you always see in horror films were a real thing where real people lived utterly baffled me, because who would choose to live in a horror movie setting?

When I read about city world of Trantor, capital of the Galactic Empire from Isaac Asimov's stories, I thought Trantor was the coolest place ever and immediately would have moved there, if that had been at all possible. And when I first encountered the City cycle by Clifford D. Simak at around the same time, I thought it was a horrible dystopia where human had abandoned the cities to live on country estates where nothing ever happens and no one ever goes anywhere, because there is nowhere to go. Worse, I strongly suspected that Simak was not aware that he was writing about what to me was a horrible dystopia.

My adult self has a more differentiated view of the City stories. Yes, Clifford D. Simak was clearly not a city person and obviously preferred the countryside. Just as he was obviously a dog person. Indeed, I was stunned that there is no dog anywhere in sight in "The Huddling Place", because dogs are so prominent in Simak's fiction, including the City stories.

However, even as early as "The Huddling Place" it is very clear that Simak does not view the cityless world he has created as an unalloyed good (and civilisation does eventually break down in the City cycle and humans die out, while dogs and ants take over the world). After all, Jerome A. Webster is a pitiful person, chained to his home and unable to leave even to save the life of his friend. Furthermore, Jerome is utterly dependent on Jenkins and the other robots. It isn't Jerome himself who makes the fatal final decision, Jenkins makes it for him.

I vaguely remembered that the way the humans treated their robots as slaves to run their oversized estates was one of the things that annoyed me about the City cycle. However, upon rereading the story, I realised that it's not so much the humans who are enslaving the robots. Instead, it's the humans who are slaves to their robots. Furthermore, I also remembered Jenkins as wholly positive figure fully in the "robot as pathos" range, to quote Asimov's classification of science fictional robots. But upon rereading, I found Jenkins an almost sinister figure. Does he truly have the best interests of Jerome and the other Websters at heart or is he slyly making Jerome even more reliant on him? After all, if not for Jenkins, it's quite possible that Jerome might have managed to overcome his fears and gone to Mars after all.


Agoraphobia is another theme that keeps popping up during the golden age, particularly among writers in the orbit of John W. Campbell and Astounding Science Fiction. Isaac Asimov, who suffered from agoraphobia himself, addressed the issue several times, most notably in the Elijah Baley and R. Daneel Olivaw novels. Asimov's 1953 science fiction murder mystery The Caves of Steel is set on a future Earth that is pretty much the opposite of the world from Simak's City stories. Here, humanity has retreated to huge domed cities and is terrified of any open space. The 1956 sequel The Naked Sun, meanwhile, is set on a world of suburban sprawl that is even more extreme than that of "The Huddling Place". Here, too, humans live on huge estates tended by robots. But in The Naked Sun, the Solarians not only refuse to leave their palatial homes, they also cannot bear to be in the physical presence of other humans, even members of their own families. Indeed, the similarities between "The Huddling Place" and The Naked Sun are so pronounced that I wonder whether both stories aren't the result of one of John W. Campbell's infamous writing prompts.

It's also interesting to view both "The Huddling Place" and The Naked Sun in the light of the trend towards suburbification after World War II. Because in the 1950s and 1960s, people all over the western world really did turn their back on cities in favour of suburbs built on what had been fields and meadows only a decade before. Of course, those people were far more likely to end up in a Levittown shoebox or a "garden city" housing estate than on a huge multigenerational estate like the Webster home. On the other hand, the McMansions that were popular in the US from the 1980s into the early 2000s do seem to show a trend towards a scaled down version of the Webster home. And while humans post WWII did not actually succumb crippling agoraphobia, people did stop going to cinemas, theatres, restaurants, bars, etc… for a while, preferring to stay at home and watch TV and have dinner parties in the privacy of their own homes. Suburbification is mainly associated with the postwar era, but now I wonder whether those trends were already noticeable in the 1930s and early 1940s and whether stories like "The Huddling Place" and The Naked Sun were a type of "If this goes on…" speculation.

In the real world, the trend towards suburbification and people retreating into the privacy of their homes eventually reversed, as younger people moved back into the cities, once derelict city neighbourhoods became extremely desirable places to live, while some suburbs withered and became places for old people, families and those who can't afford to live in the city. Just as people started going out again and cinemas, theatres, restaurants, etc… rebounded. Furthermore, the postwar trend towards suburbification was a purely western phenomenon anyway. Beyond the western world, people continue to flock to the cities, because that's where the jobs, the opportunities and the facilities are.

Indeed, the world Simak describes in "The Huddling Place" and the other City stories is pretty much unsustainable. It's simply not possible for people to take up so much space, unless the world population has been drastically reduced. And in fact, I always assumed that only a minority of people, mainly in the US, lived like the Websters, while life and cities go on as normal in the rest of the world. And considering how very few women there are in the City stories, I also wonder whether women didn't continue as normal, maybe even happy that the men had walled themselves in.

In many ways, "The Huddling Place" is a very American story. Now many of the stories I reviewed for the Retro Reviews project feel very American, but "The Huddling Place" is an extreme example, since the story's idea of gracious country living is very American phenomenon. "The Huddling Place" is an early example of what Joanna Russ would eventually call galactic suburbia science fiction and one of the comparatively few that was written by a male author.

Since "The Huddling Place" is a Clifford D. Simak story, it is beautifully written. The nature descriptions do their best to make the reader understand just why Jerome loves his plot of land so much. The panic attack scenes are visceral and will bring back unpleasant memories to anybody who ever suffered a panic attack.

In fact, "The Huddling Place" feels more like a work of mid-century literary fiction than like the sort of hard science fiction normally found in the pages of Astounding. Maybe that is why John W. Campbell felt the need to add a blurb announcing that this story is an important extrapolation of social trends. In fact, if Jenkins and the other robots had been replaced by human servants, the spaceport with an airport or train station and if the dying Juwain had resided in a different country rather than on Mars, "The Huddling Place" wouldn't have felt out of place in a 1940s issue of the Saturday Evening Post or the New Yorker.

A tale about crippling agoraphobia and the dangers of suburbification with rather sinister undertones for such a quiet story.

Sunday, 8 March 2020

Retro Review: "Iron Mask" by Robert Bloch

This cover by Margaret Brundage is actually an accurate depiction of a scene in the story.

"Iron Mask" is a novelette by Robert Bloch, which was first published in the May 1944 issue of Weird Tales and is therefore eligible for the 1945 Retro Hugos. The story may be found online here.

Warning: There will be spoilers in the following.

"Iron Mask" starts out at the headquarters of the local Resistance movement in the French town of Dubonne. American Eric Drake, an AP correspondent who got stuck in France after the beginning of WWII, confronts Pierre Charmand, the former mayor of Dubonne and now head of the Resistance. Eric is furious because Charmand has sent his girlfriend, Charmand's daughter Roselle, to the ruined Chateau D'Ivers to retrieve some important papers Charmand has hidden there. For not only is the Chateau supposedly haunted, the local top Nazi Gauleiter Hassman is also heading there with a squad of soldiers, presumably to look for the same papers as Roselle.

Charmand is a lot more sanguine than Eric. He assures Eric that the Chateau is definitely not haunted (famous last words that). As for why he sent Roselle rather than one of the male members of the Resistance, a woman is less likely to arouse suspicion. But when dusk falls and Roselle still hasn't returned, a determined Eric goes after her, Nazi patrols be damned.

Braving patrols and bats, Eric makes his way to the Chateau. Once inside, he hears Roselle scream. He follows the scream and finds Roselle unconscious on the floor, a sinister cloaked figure bending over her, clutching the papers. As Eric approaches, the figure vanishes.

Once Roselle comes to again, she insists that she was attacked by a thing wearing an iron mask. And this thing was not a ghost, but real. Eric agrees that the attacker was real enough, because ghosts don't steal important papers and they don't leave footprints.

Eric tells Roselle to return to her father. Meanwhile, he will go after the attacker and get the papers back. Roselle, on the other hand, doesn't want Eric to go alone. For Roselle shot her attacker in the head, which didn't even slow him down. "He's a monster," she insists. Eric, on the other hand, points out that Roselle's bullet must have hit the iron mask, which is why the attacker was not injured or killed.

So Eric follows the footprints of the attacker deeper into the ruined castle. When they lead to seemingly dead end, Eric finds a secret passage through which the attacker escaped outside. He chases the attacker down a hill, only for both of them to run into a squad of Nazi soldiers coming up the hill. Soon, Eric finds himself fighting side by side with the masked stranger against the Nazis. Eric uses his gun, while the masked stranger hurls rocks at the Nazis with superhuman strength.
Once the fight is over, Eric demands that the masked stranger – whose mask is not made from iron but velvet – hand over the papers. Turns out that the stranger is working for the Resistance as well and also planned to procure the papers, before they could fall into the hands of the Nazis. As for why he wears a mask, the stranger tell Eric that he was a French soldier whose face and hands were burned by flamethrowers. The doctors attempted to save his life, but left him disfigured. So the stranger donned a mask and started his solo crusade against the Nazis.

Eric wants to take the stranger to the Resistance meeting (he is rather trusting – after all, the stranger could be anyone, even a Nazi in disguise), but the stranger doesn't want to come. Eric assures him that his damaged face doesn't matter. "You don't understand," the stranger says, "I have no face." Then he takes off his velvet mask to reveal an iron mask where his face should be. So Roselle had been right after all.

Eric nonetheless takes the stranger and the papers to Charmand, who also accepts him a lot more readily than I would in his position. Only Roselle remains sceptical. Charmand also tells the stranger that there is an important Resistance meeting taking place at midnight (when else?), where the Resistance will plan their campaign against Gauleiter Hassman's attempt to conscript French men as forced labourers. However, Charmand is still missing an important report, because two of his men have not returned yet. The masked stranger offers to procure the report, though he won't say how he plans to do that with only an hour left until midnight. "I have developed a certain – technique – in such matters," he declares.

Indeed, the stranger returns with the report just in time for the Resistance meeting. But almost as soon as he has handed it over, the Nazis storm the Resistance headquarters, led by Gauleiter Hassman himself. By this point, this reader at least became even more suspicious, because the Nazis' timing is mightily convenient.

In the ensuing battle, Charmand is killed. Eric escapes with Roselle, the papers and the masked stranger who is seemingly impervious to bullets. Not knowing where else to go, they retreat to the Chateau, where Eric demands to know just how the stranger could survive being hit by at least fifty bullets. Now, the stranger finally admits that he is no flamethrower burned French soldier. Instead, he is the legendary Man in the Iron Mask. Oh yes, and he is immortal, too.

Iron Mask tells his story. He is the grandson of Nostradamus and was supposed to continue the family trade of alchemy and prophecy in Paris, advising the aristocracy. Over time, the future Man in the Iron Mask became extremely influential, until he was the de facto ruler of France. Alas, King Louis XIV suspected him of having an affair with his secret wife Madame de Maintenon and therefore ordered him arrested, imprisoned and locked into an iron mask for the rest of his days. However, neither the King nor the Man in the Iron Mask realised how long this life sentence would last. For just before he embarked for Paris, Iron Mask had been given a potion by his alchemist father that grants eternal life.

After thirty-four years of imprisonment, the Man in the Iron Mask finally managed to escape by passing off the body of a recently deceased prisoner in the Bastille for his own. The entries in the prison records of the Bastille containing his true identity vanished at around the same time. But even though Iron Mask was immortal, his face still aged, so he continued to hide it beneath his mask. Ever since then, he has reappeared to aid France in her hour of need. And so he joined the Resistance.

Alas, the Resistance in Dubonne has been all but wiped out – only Eric, Roselle and the Man in the Iron Mask are left. Their headquarters has been discovered as well. Luckily, Iron Mask knows of an alternative: The sewers under the old townhall, now the Gauleiter's headquarters and the last place where the Nazis would think to look.

So the three of them retreat to the sewers, where Eric informs the others that he has an important meeting with a representative of the Paris Resistance. He plans to hand over the papers they rescued to this representative and receive his instructions what to do, when the Allies land in France (it's notable that the Normandy landings did not take place until June 1944, i.e. a month after this story was published). However, the Nazis are on the warpath and have patrols everywhere, so Eric has little chance of reaching the representative. Luckily, he has a plan.

He sends out Roselle to check if the Resistance representative is at the meeting point. Meanwhile, Iron Mask will keep the Nazi patrols busy and draw them away. Since he is immortal, their bullets can't hurt him. Once Roselle gives the all clear, Eric will head to the meeting. However, as soon as Roselle and Iron Mask have left, Eric opens the cask with the papers, finds one that is of interest and sneaks into the Nazi headquarters instead.

Roselle and Iron Mask return just in time to see Eric returning from his spying expedition, the Nazis hot on his heels. The three escape through the sewers, the Nazis in pursuit. During the ensuing fight, a pipe bursts and drowns the Nazis. Once again, only Eric, Roselle and Iron Mask escape.

Iron Mask demands that Eric turn over the papers to him and he's not asking nicely. Eric, however, wants to give them to the Resistance representative. He draws his gun and when that doesn't stop the Man in the Iron Mask – well, he is immortal, after all – Eric fires.

The bullet does not hurt Iron Mask, but it tears a hole into his cloak, revealing metal underneath. The stranger isn't just wearing an iron mask, his entire body is made from iron. He's a robot and a rampaging one, too.

Eric and the robot fight. Eric finally gets lucky and hits the robot with the butt of his gun, splitting its iron skull. And that's the end of Iron Mask.

Eric now reveals that he had his suspicions about Iron Mask from the beginning. If he had really been a burned soldier, there was no way bullets wouldn't have hurt him, iron mask or not. And while Iron Mask was clearly immortal, he was no saviour and protector of France, but instead her mortal enemy.

Iron Mask was created in the thirteenth century by Roger Bacon, when Bacon was imprisoned in the Bastille. Indeed, Iron Mask was the fortune-telling Brazen Head that legend attributes to Bacon. And because Bacon was furious at the French for imprisoning him, he programmed his immortal robot to take revenge and destroy France, which the robot proceeded to do in the centuries that followed.

Iron Mask was an adviser to kings, true, but he inevitably gave bad advice. He whispered the policies that would eventually lead to the French revolution into the ears of the respective monarchs, he set Napoleon Bonaparte on his way to become a tyrant, he advised Bismarck in the Franco-Prussian War (maybe that is the reason Otto von Bismarck was known as the Iron Chancellor) and he made a deal with Hitler, allowing the Nazis to conquer France. In fact, Gauleiter Hassman was taking orders from the robot, while Iron Mask set about to destroy the Resistance. As for why he was so keen to get his hands on those papers, among the papers were the vanished prison records of the Bastille which would have revealed Iron Mask's secret, so the robot had to procure and destroy them. Conveniently, those papers also revealed that Bacon had built a weakness into the robot, a weakness Eric exploited to destroy Iron Mask.



I'm not sure what I had expected when I decided to read and review "Iron Mask", but it certainly wasn't a gonzo WWII spy adventure cum Tim Powers-esque secret history starring a malevolent medieval robot with a pathological hatred of French people. Because honestly, there is no way you could expect a story like that. As a matter of fact, "Iron Mask" is an excellent example of how very strange the pulps could be at times. With a few tweaks, this story could be one of the more offbeat adventures of Captain America, Peggy Carter and/or the Howling Commandos.

"Iron Mask" is an action-packed tale and follows the pulp school of plotting with frequent twists, turns and reveals. In fact, I am pretty sure that the major reveals map onto Lester Dent's pulp fiction master plot, even though "Iron Mask" is a long novelette rather than a six thousand word short story. But unlike with e.g. A.E. Van Vogt, whose random plot twists often don't make sense, the plot twists and reveals in "Iron Mask" all fit naturally into the story.

"Iron Mask" is very well written. The action scenes – and there are many of them – are  thrilling and visceral. The descriptive moments, whether it's Eric disturbing some bats in the ruined chateau or a fire fight with Nazi soldiers in the cellar of a disused brewery, are suitably atmospheric. Bloch was only twenty-seven, when "Iron Mask" was published, but then he was something of a prodigy and had been writing professionally for more than ten years at this point. Bloch's first story "Lilies" appeared in Marvel Tales in 1934.

Nowadays, Robert Bloch is mostly remembered for Psycho and his contributions to the original Star Trek, but his range was much greater. He wrote Cthulhu mythos stories, while still in his teens, he was responsible for the mid-century Jack the Ripper renaissance (via the 1944 Retro Hugo finalist "Yours Truly, Jack the Ripper") and also for our modern obsession with serial killers in general. And at least based on "Iron Mask", I'd also say that Robert Bloch originated the secret history subgenre, eight years before Tim Powers, the SFF author most associated with secret history fiction, was even born.

Because "Iron Mask" is certainly a secret history. Bloch uses historical facts – the legend of the mysterious man in the iron mask, the fact that records regarding the man's identity went missing from the Bastille (they were eventually recovered in 2015 and didn't reveal the identity of the man in the iron mask, though they did reveal that his jailer was a greedy jerk), Roger Bacon's stay in Paris (though he was never incarcerated in the Bastille, because it was built almost a century after Bacon was in Paris), the rumours that Bacon had a metal head which could foretell the future, the various points in French history where things went disastrously wrong – to create a wholly fictional narrative of a villainous robot manipulating French history through the centuries. The secret history subgenre sits on the borderline between SFF and thriller and "Iron Mask" is no exception. There even if a classic MacGuffin in the form of the secret papers that the Nazis, the Resistance and Iron Mask are after. The story certainly is thrilling stuff, even though I find it a little hard to swallow that kings, generals and political leaders all took the (highly questionable) advice of a masked man with a metal head. I mean, I could almost see Hitler making a deal with a malevolent robot, but Bismarck? Sorry, but the old Iron Chancellor strikes me as way too practical for that.

While we're on the subject of history, I have some minor nitpicks regarding the accuracy of the story. And yes, I know it's strange to say that about a story starring an immortal francophobic robot collaborating with the Nazis. That said, Gauleiters were a kind of provincial governor during the Nazi era in Germany, Austria, occupied Czechia and occupied Poland, i.e. what the Nazis considered their Reich. However, there were no Gauleiters in occupied France with the exception of Alsace, which was (and still is in part) largely German speaking, was part of Germany from 1871 to 1918 and was still considered part of Germany by the Nazis. From 1940 on, it was part of the Gau Baden-Alsace, ruled over by a particularly nasty piece of work named Robert Wagner. However, Dubonne is clearly not in Alsace, because the naming pattern is wrong for the region (speaking as someone with Alsatian ancestry) and therefore wouldn't have had a Gauleiter. Furthermore, Gauleiter resided in major cities, not provincial small towns. So Bloch used the wrong title for his Nazi official, but then internal Nazi hierarchy is rather opaque. Also, the various Nazi patrols wouldn't have been Gestapo men, but regular Wehrmacht soldiers. Not that any of this matters much, because Gauleiter Hassman's role is mainly "generic evil Nazi" in this story. And I have to applaud Robert Bloch for giving his evil Nazi official the name Hassman, which literally means "hate man" in German. But then, Bloch was the son of German Jewish immigrants, so it's likely that he spoke at least a little German.


Compared to the positively lurid villain (Iron Mask, not the mistitled Gauleiter Hassman), protagonist Eric Drake remains a tad bland. He's your typical two-fisted pulp hero, quick with his gun, his wits and his fists, dedicated and heroic, but with few characteristics that set him apart from a dozen other pulp heroes. Before the war, Eric was a foreign correspondent for Associated Press, making him the third reporter hero I came across in the course of the Retro Reviews project. But then, journalist and reporter was a popular occupation for heroic characters in the first half of the twentieth century. Note how many superheroes work as journalists in their civilian identity and how many superheroes have journalists as their significant other. The heroic journalist, once such a common figure in popular culture, has sadly almost died out and journalist protagonists are thin on the ground in the twenty-first century, reflecting increased distrust of and disenchantment with the news media.

Roselle Charmand, female Resistance fighter, theoretically sounds like an awesome character, but in practice she remains bland as well and is given little to do aside from screaming and running. Though I did like the fact that Bloch casually mentions that many of the Resistance members are female, including seemingly harmless and pious looking housewives.

In spite of the stunningly gothic (and accurate for once) cover art, courtesy of Margaret Brundage (who is eligible for the Retro Hugo for Best Professional Artist again this year and who I really hope will win one day), "Iron Mask" is another contemporary tale, albeit one with gothic trappings. In fact, all of the Weird Tales stories I have reviewed for this project so far were contemporary tales. "Iron Mask" is also one of only two stories I reviewed for the Retro Reviews project that directly mentions World War II (the other is "Undersea Guardians" by Ray Bradbury), though several other stories address the war indirectly.

"Iron Mask" is also one of several robot stories I have reviewed for this project. Robots were certainly having a pop cultural moment in the 1940s, just as they are having a pop cultural moment now. And as Isaac Asimov said in the introduction to The Complete Robot, robots came in three flavours during the golden age, robot as menace "Iron Mask", "The Jewel of Bas" by Leigh Brackett), robot as pathos ("No Woman Born" by C.L. Moore, even though Deirdre is theoretically a cyborg, and Jenkins from the "City" stories by Clifford D. Simak) and robot as a machine ("Catch That Rabbit" and pretty much any golden age robot story by Isaac Asimov). Bloch also reminds us that robot-like figures have been appearing in myth, legend and popular culture for centuries, even though the term "robot" only goes back to Karel Capek's 1921 play R.U.R.

"Iron Mask" is a highly entertaining spy thriller cum secret history that will keep you on the edge of your seat. It's also a fine example of how strange the pulps could occasionally be and how little they cared about genre boundaries.

Friday, 6 March 2020

Retro Review: "No Woman Born" by C.L. Moore


"No Woman Born" is a novelette by C.L. Moore, which was first published in the December 1944 issue of Astounding Science Fiction and is therefore eligible for the 1945 Retro Hugos. The magazine version may be found online here.

Warning: Spoilers beyond this point!

"No Woman Born" opens with a man called John Harris on the way to a vital meeting. Harris was once the manager of an actress named Deirdre, a woman of unparalleled beauty and also a global television star. But then tragedy struck and Deirdre was killed in a theatre fire. But Deirdre isn't dead – or at least not all of her is. For Deirdre's brain has survived the fire and was transplanted into a robot body in an experimental procedure. What can possibly go wrong?

Harris is on his way to meet Deirdre in her new robot body, which has been created by a scientist called Maltzer. Maltzer tells Harris that the procedure was a success and that Deirdre is confident, happy and eager to see him. Furthermore, Deirdre even plans to return to television. Maltzer, however, worries how Harris and the public will react, because Deirdre is no longer the woman she was.

The new Deirdre is a slender golden robot. Instead of a face, she has blank features and a crescent shaped mask of blue glass where her eyes would otherwise be. After an initial shock, Harris quickly accepts that the robot is Deirdre, because the voice sounds like Deirdre's and the robot moves just like Deirdre used to move. Deirdre explains that her brain is controlling her movements and voice and her brain is still the same, even if her body is not. Deirdre also tells him that she is not immortal, even though her robot body theoretically is. But her brain will grow out and eventually die and then her body will just be inanimate metal.

Deirdre is keen to return to the stage and the screen, but Harris is worried. True, to him the robot is Deirdre, because he knew her so very well. And to Maltzer, the robot is Deirdre, because he never knew her before the fire. But how will the public react? Deirdre is confident that they will accept her and even begins to imagine wholly new dance techniques that her new robot body makes possible. Harris is more sceptical.

Deirdre, however, brushes off his doubts. She tells Harris that she has already arranged a performance for that very night, a surprise performance in a variety show. Deirdre wants audiences to see her as she is now without any preconceived notions about her handicaps, because she has none. Deirdre also makes it quite clear that neither Maltzer nor Harris have any say in her decision. For even though Maltzer may have built her new body, Deirdre doesn't belong to him or Harris. Instead, she is her own person.

Maltzer, meanwhile, is vehemently opposed to Deirdre returning to the screen. She has no sex, no sense of taste, smell and touch, Maltzer declares, and those stimuli played an important role in making Deirdre who was. She is no longer human, Maltzer argues. Sooner or later what humanity Deirdre has left will drain out of her. "I wish I'd let her die," Maltzer declares.

Deirdre's first dancing and singing performance after the fire is a huge success and the audience won't stop applauding once they realise who they're watching.

Harris is relieved that everything went so well, but Maltzer is more furious than ever. He insists that the audience may have been surprised now, but once the novelty wears off, they will only laugh at Deirdre. Maltzer also declares that he has to come to know Deirdre better than she knows herself in the year he has been working on her body. Therefore, Maltzer can sense that Deirdre is worried, even if Deirdre herself cannot. He has to put a stop to Deidre's return to TV, Maltzer insists. "I don't think you can stop her," Harris counters. Maltzer insists that he can and throws Harris out.

Neither Harris nor the reader are party to what happens between Deirdre and Maltzer. But when Deirdre calls Harris the next morning, she tells him that she will retire to her house in the country for two weeks to let Maltzer cool down and keep the audiences in suspense.

Once the two weeks are up, Harris meets with Maltzer and Deirdre. Maltzer has completely deteriorated in those two weeks. "I can't stop her," he tells Harris, "There is only one way out."

Harris and the reader quickly learns what that way is, when Maltzer starts rambling about Frankenstein and his creature and how those who bring life into the world unlawfully must pay for it by withdrawing their own. At this point, it's very clear that Maltzer intends to commit suicide by jumping from a window in the highrise where the meeting takes place. But before he goes he begs Deirdre to tell him that she understands him and that she knows that she is not fully human.

Deirdre counters that she knows she has handicaps, but that the audience need never know. She could play Juliet, Deirdre insists, and the audience would accept it. And she's not Frankenstein's monster, thank you very much, she's human. Maltzer did not create Deirdre, he just preserved her life. To prove her point, Deirdre even lights a cigarette and smokes and suddenly seems very human indeed. And then she crosses the room with inhuman speed to rescue Harris from his fatal plunge.

Now Deirdre finally admits that Maltzer does have a point. She is not happy, for she is drifting further and further apart from humanity. But not because Deirdre is less than human, but because she's more than human. The true reason why Deirdre wants to return to the stage is because she wants to remain in contact with humanity. Because by the time her brain dies, she will have explored so many possibilities of her robot body and will have changed so much that she probably truly will no longer be human. She could probably put a stop to this development now, but her human brain is too curious and simply has to explore all the possibilities. Finally, Deirdre is lonely. She knows that her creation was a fluke, a one in a zillion chance. There will never be another like her.


"No Woman Born" is an excellent updating of the Frankenstein story and probably the best story published in Astounding Science Fiction in 1944, though "Desertion" by Clifford D. Simak is excellent as well. Interestingly, both stories tackle the same question. What makes a person human and what happens when a human mind resides in a body that is no longer human and more than human?

The title is a reference to Deirdre, a 1923 novel by Irish writer James Stephens, based on an Irish legend about a woman who was so beautiful that men would fight, go to war, die and go into exile for her. In fact, quotes from the novel are scattered throughout the story. The legendary Deirdre was a tragic heroine, by the way, who saw her husband murdered by a king who wants her for himself and then discards her, when she does not respond as he had hoped. She eventually commits suicide. C.L. Moore's Deirdre makes the opposite choice – she chooses to live and fully explore her more than human life. Though like the Deirdre of Irish legend, Moore's Deirdre is treated like property by the two men in her life. Deirdre repeatedly expresses what she wants, but neither Maltzer nor Harris are listening.

There are other references to literature and legend peppered throughout the story as well. In addition to James Stephens' version of Deirdre, there are also references to Frankenstein, Mary Stuart, whose fate was dramatized in a play by Friedrich Schiller and to the medieval tale of Abelard and Heloise, which ends with Abelard being castrated by Heloise's uncle. Indeed, between "No Woman Born" and the Kuttner/Moore story "The Children's Hour", which is also full of literary references, I can't help but notice that C.L. Moore's stories (and this seems to have been Moore's rather than Kuttner's doing, based on their respective solo stories) assume quite a lot of literary knowledge from their readers.

"No Woman Born" is written in C.L. Moore's typical richly descriptive style. As a result, a scene such as Deirdre's television comeback, which would have taken up a few paragraphs with another writer is three pages long. And since this is an Astounding story, there is of course the requisite infodump, a load of gobbledygook about how Deirdre controls her robotic body via electromagnetism and brainwaves. But since this is a C.L. Moore story, the infodump is much better written than usual.

It's telling that even though Deirdre is the protagonist of the story – which makes "No Woman Born" the fourth story with a female protagonist I have reviewed for the Retro Reviews project* – we only ever see her through the eyes of Harris and to a lesser degree Maltzer. Harris is the sole POV character and throughout the story he oscillates between seeing Deirdre as a human being and the woman he knew and viewing her as a machine and something non-human. Maltzer, meanwhile, makes it very clear that Deirdre is no longer human as far as he is concerned. Deirdre, on the other hand, is not entirely sure if she is still human or not and what she will become in time, but she knows – and repeatedly states – that she is still Deirdre.

The reader, finally, is left to decide for themselves if Deirdre is still human or not and if it even matters. Personally, I quickly found myself siding with Deirdre against the overbearing men Harris and Maltzer who want to make decisions for her and hoped that Deirdre would ditch them and go on to have a splendid career as the world's first robotic TV star. And I for one wouldn't have blamed Deirdre, if she had let that jerk Maltzer jump to his death. But Deirdre saves him, which proves that she is not only human, but probably a better person than I would be in her situation.

"No Woman Born" is also a story about disability. For Deirdre is considered disabled by the two men – indeed her lost senses are repeatedly referred to as handicaps and particularly Maltzer only views her in terms of her limitations. Worse, Maltzer fully believes that Deirdre would be better off dead than disabled. Deirdre, on the other hand, does not consider herself disabled. She's different than she was before, true, but not lesser. She will find ways to compensate for what she lost and may indeed be better than before in some respects. In this, "No Woman Born" also reflects contemporary debates whether disabled athletes have an unfair advantage due to their artificial limbs, when competing against non-disabled athletes. Particularly in its treatment of disability, "No Woman Born" feels remarkably modern and wouldn't feel out of place in one of Uncanny's "Disabled People Destroy SFF" special issues. I could also see it turned into a movie or an episode of Black Mirror with Beyoncé or Janelle Monáe as Deirdre.

In other respects, however, "No Woman Born" is clearly dated. The references to smoking are an obvious example and indeed it is fascinating how completely the SFF authors of the golden age failed to predict that smoking would fall from grace and become viewed as a highly unpleasant and unhealthy habit. Furthermore, the depiction of the entertainment industry in the story is also much closer to the late nineteenth and early twentieth century than to whatever future the story is set in.

For starters, Deirdre loses her original body in a theatre fire. Now theatre fires were to the nineteenth and early twentieth century what nightclub fires are to the second half of the twentieth century, disasters that were both extremely deadly and sadly common, until safety measures improved. The Iroquois Theatre fire in Chicago on December 30, 1903, is the best known and still the deadliest building fire in US history, but there were many more deadly theatre and cinema fires throughout the nineteenth and well into the twentieth century on both sides of the Atlantic. The fires were often caused by stage lights setting flammable decorations and backdrops alight and the victims were often female performers in flammable costumes. Indeed, in the mid nineteenth century so many female ballet dancers died when their gauzy costume caught fire from unprotected gas lights on or behind the stage that contemporary commentators wrote about a "holocaust of ballerinas". And even though most of those fires happened before C.L. Moore was born, they nonetheless still lingered in the public consciousness, so a theatre fire would have seemed like a likely cause of death or injury for an actress and dancer to readers in 1944.

Even though Deirdre is a television star – and it is interesting that Moore expected that television would produce more global stars than film and theatre, even though television was intensely local until the 1990s and it is only in the past ten years or so that people around the world can actually watch the same show at the same time – her performances are closer to what could be seen in Broadway theatres in the early twentieth century.

The lead-in to Deirdre's comeback performance is a teleplay version of Mary Queen of Scots, which – given the current boom for Tudor historicals – would not feel out of place on HBO or Netflix. Though it is interesting that C.L. Moore notes that the costumes are far from historical and instead reflect contemporary fashions and that the actresses playing Mary Stuart are inevitably young, even though the historical Mary was middle-aged when she was executed. This description certainly matches the two Mary Stuart movies, which came out a few years before, the 1936 Hollywood movie Mary of Scotland starring the then 29-year-old Katharine Hepburn and the 1940 German movie Das Herz der Königin (The Heart of the Queen) starring the then 33-year-old Zarah Leander. It's unlikely that C.L. Moore saw the latter film, though the description of the gown worn by the TV actress during the execution scene brings to mind Zarah Leander's stunning pearl-studded gown in The Heart of a Queen, where the executioner neatly rips off the high collar to reveal a perfect ballgown neckline. Katharine Hepburn, meanwhile, goes to the scaffold in a Walter Plunkett designed gown with a collar so high it will surely mess up the executioner's aim.

Meanwhile, Deirdre makes her robotic debut in a vaudeville show, even though vaudeville was already in deep decline by the 1940s. However, it would experience a revival of sorts in the form of variety shows on the radio and later television. The description of the dance numbers – both Deirdre's and those of a troupe of nameless dancers – is pure Busby Berkeley, while Deirdre's robot body is very Art Deco.

The entertainment world in which Deirdre became a star may have very little to do with what television looks like in the twenty-first century, but the mix of classical plays and variety shows, both performed in front of a live audience, is remarkably close to what early television looked like, even though television would only become widespread a few years after "No Woman Born" was written.

But even if the depictions of the entertainment world are dated, the questions raised by "No Woman Born" about what it means to be human are timeless. Next to "Shambleau" and "Black God's Kiss", this is probably C.L. Moore's most famous and most reprinted story and with good reason, too. "No Woman Born" is a great story and would make a highly deserving Retro Hugo finalist.


*The other stories with female protagonists are "Undersea Guardians" by Ray Bradbury, "The Gothic Window" by Dorothy Quick and "Hoofs" by Manly Wade Wellman.

Friday, 31 January 2020

Retro Review: "Catch That Rabbit" by Isaac Asimov



"Catch That Rabbit" is a short story by Isaac Asimov, which was first published in the February 1944 issue of Astounding Science Fiction and is therefore eligible for the 1945 Retro Hugos. The magazine version may be found online here. "Catch That Rabbit" has also been widely reprinted in I, Robot, The Complete Robot and other Asimov robot collections.

Warning: Spoilers beyond this point!

"Catch That Rabbit" is one of five stories Asimov wrote about Mike Donovan and Gregory Powell, a pair of troubleshooters in the employ of United States Robots and Mechanical Men Inc. "Catch That Rabbit" is also the last of the Powell and Donovan stories except for "First Law", a 1956 "tale told in a bar" story that Asimov himself has called a spoof and the 1945 short story "Escape", wherein Powell and Donovan work with and are upstaged by Dr. Susan Calvin.

In "Catch That Rabbit", Powell and Donovan are tasked with field-testing DV-5, a robot of US Robots' brand-new line of mining robots. What makes DV-5 – or "Dave", as Powell and Donovan call him – special is that he controls six smaller robots via his positronic field. What's a positronic field? Don't ask, cause Powell and Donovan have no idea and neither does Asimov. However, the smaller robots are not independent, instead Powell and Donovan liken them to the fingers of a human body.

Dave passed all factory tests with flying colours. But when he is deployed on an asteroid for field tests, along with Gregory Powell and a grumbling Mike Donovan, Dave and his "fingers" sometimes fail to mine any ore at all. Worse, Dave can't or won't explain what the problem is. Instead, he claims he can't remember what happened.

In my review of "The Big and the Little", I said that many of Asimov's early stories – both robot and Foundation stories – are structured like mysteries. But instead of figuring out whodunnit, the investigators are tasked with figuring out why a robot malfunctioned. "Catch That Rabbit" is an excellent example, because it is essentially a science fiction mystery with Powell and Donovan trying to figure out what the blazes is wrong with Dave.

Gradually, the clues pile up. For starters, Dave only malfunctions, when neither Powell nor Donovan are around. This, of course, makes it difficult to figure out what is wrong. Tests reveal no problem with Dave's positronic brain. Questioning Dave doesn't help either, because Dave claims amnesia, though Donovan at least is sceptical about the veracity of his claims. But then, Donovan is given to panic and wild speculations, whereas Powell is much more practical.

Gregory Powell comes up with the idea to install a kind of viewscreen, called "visiplate" in the story, so they can remotely watch what Dave and his subordinates are doing. And so one day while they are bickering (and Powell and Donovan bicker a lot), they spot Dave making his subordinates march up and down the mine tunnels in a military formation. Donovan worries that this might be a prelude to the robot revolution, but Powell assures him that this is impossible and uses the opportunity to remind Donovan and the reader of the Three Laws of Robotics.

When our dynamic duo heads out to the mining site, the robots promptly return to normal, once they detect the presence of Powell and Donovan. Worse, Dave once more claims to have no idea what happened. Since the robots only malfunction when no humans are present, Powell suspects that the reason for the problems may lie in Dave's personal initiative circuit. Dave's decision making facilities are overloaded, because there are no humans supervisors around to defer to.

Powell and Donovan finally decide to interview one of Dave's subsidiaries. Unlike Dave, the subsidiary remembers what happened and reports that during difficult or potentially dangerous situations, he would receive an order from Dave, which would be immediately superceded by another, nonsensical order. However, the subsidiary has no idea what the original order was.

So our dynamic duo decides to figure out which specific order causes Dave to malfunction. There is only one problem. They cannot observe Dave and his subsidiaries directly, because Dave only malfunctions when there are no humans around. And because Dave communicates with his subsidiaries via a positronic field, they cannot intercept his orders either. Therefore, Powell and Donovan agree to take turns watching Dave and his subsidiaries via the visiplate.

For the next eight days, Powell and Donovan keep the robots under continuous supervision. But while there are malfunctions, neither of them can tell what causes them. For the image on the visiplate is too small and too blurry to make out clearly what Dave and his subsidiaries are doing. Our dynamic duo needs to take a closer look at the robots, preferably at the exact moment a malfunction occurs. Luckily, Donovan has a plan for causing Dave to malfunction deliberately.

For by now Donovan has figured out what at least this reader had already figured out a few pages ago, namely that Dave only malfunctions in particularly difficult or potentially dangerous situations such as when the robots are laying explosives or there is a cave-in. Donovan now suggests deliberately provoking a dangerous situation and causing Dave to malfunction.

So our dynamic duo put on their spacesuits and head out into the mine to cause a small cave-in. However, they miscalculate and manage bring down the roof upon themselves rather than upon an empty section of mine tunnel. Now Powell and Donovan are trapped, their oxygen is limited and the only help – Dave and his subsidiaries – have malfunctioned once again and are performing a bizarre ballet in the mine. If you're thinking at this point that Powell and Donovan are idiots, you're not alone.

Donovan points out that if they can get close enough to Dave that he detects them, the robot will function normally again and can dig them out. And luckily, Dave and his chorus line of subsidiaries move right into the direction of our dynamic duo, only to turn around right before they get close enough to detect the two men. Donovan hollers to attract Dave's attention, only to be reminded by Powell that he's wearing a spacesuit and they're on an airless asteroid, so how the hell should Dave hear him? Okay, so Mike Donovan really is an idiot.

However, Gregory Powell has an idea that might just save them. He draws his blaster, aims through a convenient hole in the rubble and shoots one of Dave's subsidiaries. And guess what? Dave immediately snaps back to normal and proceeds to rescue the dynamic duo.

Donovan begs his partner to explain what just happened and Powell – being a protagonist in a hard science fiction story published in Astounding – is of course only too willing to oblige. After all, they already knew that the problem lies with Dave's personal initiative circuit and that the malfunctions only occurs in difficult or dangerous situation, which require Dave to use a lot of personal initiative. Powell now deduced that Dave's decision making facilities were overloaded with controlling six subsidiaries. He could manage the six subsidiaries in ordinary situations, when some of them were engaged in routine tasks which require little to no supervision. But in emergencies, when Dave must make decisions for and give orders to all six subsidiaries, he freezes up and malfunctions. Powell shooting one of the subsidiaries lightened the decision load on Dave and turned him back to normal.

"But why…" Donovan wants to know, "…did Dave make his subsidiaries perform those marches and dances?" "Well, that's obvious", Powell replies. After all, the subsidiaries are Dave's fingers and when unsure what to do, Dave simply twiddled his fingers.

As a solution to a science fiction mystery, Powell's explanation is weak. Of course, it makes sense that Dave's malfunctions are caused by the cognitive demands of controlling his subsidiaries and in fact, I suspected that the subsidiaries were the cause of the malfunctions long before Powell and Donovan did. But how could Powell possibly know that the correct number of subsidiaries was five rather than three or four (beyond the fact that human hands usually have five fingers)? And how will US Robots – whose motto is "No employee makes the same mistake twice – he's [Asimov's pronoun choice, not mine] fired the first time" – react to react to Powell shooting what is presumably a very expensive prototype robot? Especially since keeping one subsidiary behind at the base and checking if the malfunctions still occur would have been a much more cost effective and less risky way to test the hypothesis. Okay, so getting trapped by the cave-in forced Powell's hand, but the only reason Powell and Donovan got trapped by the cave-in in the first place is because they're idiots. So is this the true reason why appearances of Powell and Donovan became scarce after this story? Because US Robots and Mechanical Men Inc. finally fired those two idiots?



Isaac Asimov would eventually go on to become a fine mystery author and he was clearly already interested in the mystery form at this early point in his career. But – as I also pointed out in my review of "The Big and the Little" – he wasn't yet very good at writing mysteries. Unlike in "The Big and the Little", Asimov does at least give the reader all the information they need to solve the mystery and indeed, I solved it before Powell and Donovan did. Even the groanworthy "finger" pun at the end was set up from the beginning, as the subsidiary robots are referred to as "fingers" throughout the story. Indeed, the main problem with "Catch That Rabbit" is not that the clues are set up badly, but that the investigators are too stupid to interpret those clues.

As a teenager, I read my way through pretty much Asimov's entire science fiction oeuvre. The stories and novels impressed me deeply and I find that I often have pretty clear memories of these stories even thirty years later. However, when rereading Asimov's stories for the Retro Hugos and for Retro Reviews, I find that I have comparatively few memories of the Powell and Donovan stories. Maybe that's because Powell and Donovan simply aren't very memorable compared to Susan Calvin or Elijah Baley and R. Daneel Olivaw.

That said, the two troubleshooters do have distinct personalities. Mike Donovan complains a lot, is given to outbursts of temper (at one point, he even smashes the visiplate) and blind panic. Gregory Powell is calmer and the more rational of the two. As always with Isaac Asimov, we are only given very sparse descriptions of our two protagonists, though Donovan is repeatedly described as red-haired. Red hair and a volatile temper are of course common stereotypes about the Irish, something which went completely over my head, when I first read this story as a teen.

As for Gregory Powell, the only physical descriptions we ever get of him is that he is older than Donovan and has a moustache which he fingers a lot (and one point tries to finger, only to realise that he is wearing a spacesuit). However, my teen self was absolutely convinced that Gregory Powell was a black man. Even now, when rereading the story, I still picture Powell as black, though his skin colour is not mentioned either in this nor in any other story featuring Powell and Donovan and the interior artist portrays both men as white (but then pulp artists routinely portrayed even unambiguous characters of colour like Eric John Stark as white). I have no idea why I imagined Powell as black, though I suspect that when I first read the stories, I mainly associated the name Gregory with actor and singer Gregory Hines, who was indeed black and had a moustache. So sorry, no diversity points for Asimov, because Gregory Powell is only black in my mind, not on the page.

While on the subject of diversity, once again there are no female characters in this story at all. Even the robot is referred to by a male name and masculine pronouns. And indeed, in the three science fiction stories Asimov published in 1944, there are only two female characters, one of which has neither a name nor any lines, while the other is a strictly secondary character. The stereotype that golden age stories are all about white male characters doing heroic things in space is not necessarily true, not even if you look only at Asimov's oeuvre – after all, Asimov also created Susan Calvin, Bayta and Arkady Darell, Jessie Baley and Gladia Delmarre during this period. But it is absolutely true for his 1944 output. Though the lack of female characters in "Catch That Rabbit" grates less than in "The Wedge" or "The Big and the Little", because "Catch That Rabbit" only has two human characters.

In my review of "The Big and the Little", I noted that the story contained some homoerotic vibes that went completely over my head, when I first read it as a teenager. Considering that the protagonists of "Catch That Rabbit" are a two-man team of troubleshooters, are there similar vibes between Powell and Donovan? Well, I didn't notice any, but then Powell and Donovan are way too busy to take turns watching Dave to get down to more interesting business such as nude sunbathing and cigar smoking. However, when I checked out the other Powell and Donovan stories, I didn't notice any overt homoerotic vibes there either. The closest any of the stories comes is when Powell suggests to Donovan that they go to bed – no mention of how many beds there are. However, I'm pretty sure that if you want to read about Powell and Donovan doing more exciting things than spouting technobabble, AO3 has you covered.


Considering that "Catch That Rabbit" is comparatively long – I suspect it lies at the upper edge of the short story range – there isn't a whole lot of plot. Nor is there a whole lot of action. Clues are doled out, there are two interviews – one with Dave and one with one of his subsidiaries – and there is the climactic cave-in. But most of the story's nineteen pages (in the magazine version) are taken up by Powell and Donovan talking and bickering. Now Asimov was never much of a stylist and the dialogue he gives his two protagonists sounds like nothing anybody ever said either in 1944 nor in the future where the story is set (which should be around 2020, come to think of it). But even though the dialogue in "Catch That Rabbit" feels about as natural as the dialogue in a Silver Age Marvel comic, i.e. not very, it is nonetheless snappy and zips along. I had fun reading this story, even if not much actually happens and the protagonists are idiots besides.

Isaac Asimov is not normally a writer associated with humorous science fiction. Nonetheless, at least at this early point in his career, Asimov did write funny stories. And while "Catch That Rabbit" is not nearly as funny as "Victory Unintentional" and "Robot AL-76 Goes Astray" – both of which sadly failed to make the 1943 Retro Hugo ballot, even though they were better than the Asimov story which did make the ballot – it is nevertheless an example of the lighter side of Asimov's work. Even the title – a reference to the saying "If you want to make rabbit stew, you must first catch a rabbit" – would have brought Bugs Bunny to mind more than anything else in 1944, for Bugs thwarted four would-be makers of rabbit stew that year alone.

Most of the humour comes from our heroes bickering, though we also get moments such as Donovan enjoying "a non-too-nutritious diet of fingernail" or an anecdote about Powell jumping out of the window of a burning house with nothing but a pair of shorts and the Handbook of Robotics – and if necessary, he would have foregone the shorts (sadly, Asimov never wrote that particular story). And yes, Powell is certainly aware that Donovan is an idiot and I'm pretty sure that Asimov is aware that both his protagonists are idiots.

Asimov is also poking fun at the conventions of what passed for hard science fiction in the 1940s in general and at the sort of stories published by John W. Campbell in Astounding Science Fiction with their endless infodumps (see Steve J. Wright's review of Cleve Cartmill's "Deadline" for a prime example) and "As you know, Bob…" dialogue in particular. For example, Asimov unmasks the "positronic field" via which Dave controls his subsidiaries as the technobabble it is by having Powell state that there isn't a roboticist at US Robots who knows what a positronic field is or how it works and neither do Powel and Donovan. All that matters is that it does work. As for the competent men that Campbell wanted as protagonists for the stories he published, Gregory Powell and Mike Donovan are many things, but competent is not one of them.

At this early point in his career, Asimov wasn't yet skilled enough to avoid "As You Know, Bob…" dialogue altogether, but he at least tried to use it in interesting ways. And so a painfully clumsy "As you know, Bob – pardon, Jain…" conversation on Seldon crises in "The Big and the Little" actually turns out to be an important clue to the central mystery, because it reveals that a character is not who he claims to be or he wouldn't have needed a primer on what a Seldon crisis is. And in "Catch That Rabbit", Asimov points out how ridiculous characters telling each other things they should both already know really is by having Donovan interrupt Powell's "As you know, Mike…" monologue with "I know that", whereupon Powell shushes him with, "Shut up! I know that you know that, but I'm just describing the hell of it".

I will always have a soft spot for Isaac Asimov, because his work was pretty much the first serious adult science fiction I discovered – all earlier science fiction reads were YA, Star Wars novelisations and some Anne McCaffrey. However, rereading some of those old Asimov stories for the Retro Hugos, I also realise that they hold up better for me than many other books I read around the same time.

"Catch That Rabbit" is not a particularly good story. It's not even the best Asimov story of 1944, for "The Wedge" is better. However, "Catch That Rabbit" is the story I enjoyed reading the most and the one that has suffered the least from a visit by the suck fairy, maybe because even my teenaged self realised that Powell and Donovan were bumblers and idiots and pretty much the science fiction equivalent of Laurel and Hardy.

Monday, 27 January 2020

Retro Review: "The Jewel of Bas" by Leigh Brackett



"The Jewel of Bas" by Leigh Brackett is a science fiction novella, which appeared in the spring 1944 issue of Planet Stories and is therefore eligible for the 1945 Retro Hugos. The magazine version may be found here.

Warning: There will be spoilers in the following!

The protagonists of "The Jewel of Bas" are two newlyweds, Ciaran (a name Brackett would reuse for the 1951 Eric John Stark story "Black Amazon of Mars") and Mouse. Ciaran and Mouse are drifters. Ciaran is a wandering balladeer who carries a harp and sings songs about the old legends of his planet, while Mouse is primarily a pickpocket and petty thief. Both these skills will serve them well in the adventure to come. Ciaran and Mouse call themselves gypsies, a term which is considered offensive now, but was still in common use in 1944. Ciaran and Mouse are not even the only self-proclaimed Romani in Leigh Brackett's planetary romances of the 1940s. "The Citadel of Lost Ships", a finalist for the 1944 Retro Hugo, features an entire space station full of intergalactic drifters who refer to themselves by the g-word. Uncommon for the time, Leigh Brackett has a lot of sympathy for her Romani protagonists.

Unlike Isaac Asimov, Leigh Brackett does give us pretty detailed descriptions of her characters. And so we learn that both Ciaran and Mouse are fairly short and skinny, probably due to not always having had sufficient food, and Ciaran has bent legs, too. Ciaran has a scar on his lip and is missing a tooth, Mouse has curly dark hair and a brand between her eyes that marks her as a thief. Both Ciaran and Mouse have brown skin, so here we have a golden age story with two unambiguous protagonists of colour.

Ciaran and Mouse are more typical characters for a Leigh Brackett story than Lundy from "Terror Out of Space". For most of Brackett's protagonists are outsiders who live on the margins of their respective societies. Many are thieves or criminals of sorts and quite a few are people of colour, including what is probably Leigh Brackett's most famous character, Eric John Stark. But unlike Eric John Stark and other Brackett protagonists, Ciaran and Mouse are not physically impressive. And though we are never given their age, but Ciaran and Mouse feel young, late teens or early twenties. Younger than most other Brackett protagonists, at any rate. Their relationship is volatile and they quarrel a lot, occasionally escalating into violence, even though they clearly love each other.

In fact, the story starts with Ciaran and Mouse quarrelling, as they are having dinner on a ledge overlooking an area called the Forbidden Plains. Mouse is scared, because she has never been outside the city before. And besides, there are rumours about people going missing near the Forbidden Plains. But Ciaran assures her that the shortcut they took is perfectly safe, even if it passes by the Forbidden Plains. While he's at it, Ciaran also gives us a handy introduction to the old legends of his world, which he uses as fodder for his ballads, such as the story of Bas the Immortal who lives inside Ben Beatha, the Mountain of Life which overlooks the Forbidden Plains, with his android servants and a non-human slave race called the Kald. Bas the Immortal owns the Stone of Destiny, a powerful jewel that allows him to rule the world. Ciaran assures Mouse that those are just legends, stories to frighten children with, though he also dreams of climbing Ben Beatha and getting his hands on the jewel one day. He will get his wish.

Mouse and Ciaran's dinner is interrupted by a shadow falling onto the ledge where they're resting. They are frightened, for their world knows no night. By now, we are wondering just where exactly "The Jewel of Bas" is set. Leigh Brackett normally set her planetary romances in pre-spaceflight consensus version of our solar system that never was with Mars and Venus being particularly popular settings. However, the world of "The Jewel of Bas" with its sun balls and permanent daylight doesn't match Brackett's version of Mars or Venus or Mercury or indeed any other planet of the solar system. So did Leigh Brackett actually write a story set on an extrasolar world, thirty years before the Skaith trilogy? Or is something else going on here? It's a mystery that will be resolved by the end of the story.

Soon after the incident with the shadow, Ciaran and Mouse find themselves in even worse trouble, when they are attacked and kidnapped by vaguely humanoid creatures with grey skin and pink eyes. Before he is knocked out, Ciaran recognises their attackers as Kalds, the non-human servants of Bas the Immortal. So if that part of the legend is true, maybe the rest is true as well?

When Ciaran comes to again, he and Mouse find themselves chained together with other people abducted by the Kalds and herded across the Forbidden Plains towards Ben Beatha. However, Mouse's unconventional upbringing has also given her some mean lockpicking skills, which she uses to free herself, Ciaran and several other prisoners from their chains. The prisoners revolt and attack the Kalds, when another shadow falls onto a world that doesn't know darkness. Ciaran and Mouse manage to escape in the ensuing chaos. The join forces with some of their fellow escapees, a big red-haired, nearly naked hunter, a wild-eyed hermit who appears to be insane and a dark-skinned trapper named Ram, whose wife and son were also abducted by the Kalds.

Because the Kalds have closed off all other escape routes, Ciaran, Mouse and their comrades have no choice but to head further towards Ben Beatha. Ram is killed in a fight with the Kalds, though not before finding his wife and son dead by the wayside. Meanwhile, Ciaran, Mouse, the hunter and the hermit sneak into a cave at the foot of Ben Beatha and find themselves staring into a pit, wherein a huge machine is being built. The human prisoners are used as slave labour to build the machine. They also seem to be drugged or hypnotised, not caring whether they live or die. And in fact, several slaves drop dead from exhaustion right in front of the eyes of Ciaran and his companions.

Ciaran and friends make it to the bottom of the pit undetected. Here, Ciaran finds proof that yet more of the old legends he used to sing about are true, for they witness one of the androids of Bas the Immortal hypnotising the new prisoners via some kind of mesmerising light. Mouse and the hermit are also affected by the light – only Ciaran and the hunter manage to escape, though not before overhearing that the androids are worried about something failing and that the machine will not be finished in time. They also overhear that the androids are planning to overthrow Bas the Immortal and rule the world themselves.

During their escape, Ciaran and the hunter are separated. Ciaran knows that the slaves are being worked to death and that things will only get worse with the androids in charge. Desperate to save Mouse from that fate, he decides to climb Ben Beatha to find Bas the Immortal and enlist his help against the androids. While he is climbing, Ciaran also notes that the sunballs which provide his world with light and warmth are dimmer than they used to be.

Ciaran eventually reaches an outcropping near the top of the mountain, which turns out to be a balcony leading to the quarters of Bas. He ventures inside and gets the surprise of his life, when he finally finds Bas, asleep on a bed which is shaped like an ankh, the Egyptian symbol of life (though Brackett uses the Latin term "crux ansata" for the symbol). For Bas is not the ancient and godlike immortal Ciaran has envisioned. Instead, he is a teenaged boy, perpetually young due to his immortality. At this point, Ciaran also remembers another legend, older than most, about the Shining Youth from Beyond, a boy who never grows old. So that legend is true as well.

Ciaran tries to wake Bas, only to be thwarted by the curtain of light that surrounds Bas and his ankh-shaped bed. When the curtain of light flickers out due to a convenient power failure (The frequent power failures in the story are timed very conveniently, even though there is an in-story reason for them), Ciaran still cannot get Bas to wake up. Desperate, Ciaran finally sits down on Bas' bed and begins to play sad songs on his harp, which does the trick. Bas is awake at last, though not exactly happy about it.

We now get a brief rundown of the long history of Bas the Immortal. Bas, we learn, was a fisherman's son from Atlantis. He gained his immortality as well as the Stone of Destiny from a meteor strike. Now Bas had eternal life and the powers of a god, but because of his youth he was never respected, only hated. Eventually, he left Earth with his androids and the Stone of Destiny and settled on the tenth planet of the solar system. Inside the hollow tenth planet, Bas built a world of his own, lit by sunballs and powered by the Stone of Destiny, and populated it with humans imported from Earth as well as the alien Kalds. But the people of this world also quickly came to hate Bas and so he went to sleep to live in his own dream world and left the androids in charge of the world he had created.

This conversation occurs in the penultimate chapter of the novella and finally clarifies where exactly the story is set, namely on or rather inside a hypothetical tenth planet of our solar system (Pluto was still considered the ninth planet back then). In fact, I wonder why Leigh Brackett didn't simply use Pluto instead, especially since hardly anything was known about Pluto a mere fourteen years after its discovery. But then, hypothetical trans-Neptunian planets are very common in science fiction well into the twenty-first century, almost as common as real trans-Neptunian objects.

But though the revelation of where exactly the story is set only happens towards the end, Brackett weaves in hints regarding the nature of this world throughout the story such as the sunballs or the fact that neither Ciaran nor Mouse have ever experienced darkness before and are terrified by it as well as a moment early on where Ciaran recalls one of the legends surrounding Bas the Immortal, according to which Bas was born on a world with only one big sunball, where the sky changes from light to dark "like a woman's fancy" and where the horizon curves down. So yes, the clues to the nature of this world are there from the beginning, even though I completely managed to miss them upon first reading.

The world of Ciaran, Mouse and Bas is also highly reminiscent of Edgar Rice Burroughs' Pellucidar (which is eligible for the 1945 Best Series Retro Hugo), for Pellucidar also has a horizon that curves upwards, is also lit by a sunball and also knows no night. And considering Leigh Brackett has stated that she was a fan of Edgar Rice Burroughs and that Burroughs' Tarzan was a big influence on Eric John Stark, it's very likely that she read the Pellucidar novels. However, Burroughs places his Pellucidar "At the Earth's Core", whereas Brackett places her world on a planet beyond Neptune. It's certainly a fascinating world and I wonder why Leigh Brackett never revisited it in future stories like she kept revisiting her versions of Mars and Venus.

However, Ciaran and Bas don't have much time to dwell on the exact nature of their world. For the Stone of Destiny, which powers the sunballs and keeps the world habitable, is failing. Once it does fail, everybody in this world except for Bas and his androids will die. And life won't exactly be pleasant for Bas and the androids either, considering they will be trapped on a frozen rock in space. Ciaran also deduces that this is why the androids are using the human slaves to build the gigantic machine he saw earlier, as a replacement power source for the failing Stone of Destiny.

Ciaran has the hardest time convincing Bas, the solar system's oldest emo teenager, to help, since the fatalistic Bas declares that thousands of people dying is no big deal, since human lifespans are so short anyway. And besides, he'd much rather sleep. It's only when Bas realises that the androids plan to do away with him as well that he agrees to help.

Together, Bas and Ciaran set out to confront the androids, just as the machine the slaves built starts up. The androids try to hold Ciaran and Bas back by siccing the Kalds on them. But the Kalds succumb to Bas' telepathy, so the androids have the hypnotised human slaves block the way. Bas cannot see a way past the slaves without hurting or killing anybody. So Ciaran draws the human slaves away with his harp, pied piper style, while Bas turns the last bits of power in the Stone of Destiny against the androids, destroying them. The slaves are freed and the world is saved.

Ciaran and Mouse try to persuade Bas to stay with the people he saved, but Bas won't hear anything about that. Sooner or later, in a couple of generations, they'll only hate him again, he says fatalistically and goes back to sleep to live in his dream world with his perfect dream girl. Ciaran and Mouse bid him good-bye and realise that even if their lives are limited, they are much happier than Bas the Immortal will ever be.


"The Jewel of Bas" is a glorious pulpy adventure story that manages to offer up plenty of twists and turns, whether it's the revelation where the story is set or Bas the legendary Immortal turning out to be a sullen emo teenager whose initial response to the impending end of his world is a shrug and "Whatever". Bas only appears in the final three chapters of the novella, but he is certainly a memorable character, both a tragic figure and an annoying brat.

Dying worlds, mysterious relics and ancient legends that turn out to contain considerably more than a kernel of truth are common themes in Leigh Brackett's work and "The Jewel of Bas" has all of them in spades. Leigh Brackett's stories often inhabit the borderland between science fiction and fantasy. "The Jewel of Bas" tilts further towards fantasy than most. Yes, the story is set on another planet, there is a mysterious machine and there are androids, but Leigh Brackett isn't particularly concerned about how any of this works. If this novella had been published in Astounding, we would have been treated to pages of technobabble about how the machine powering the planet works and how the androids were built. Leigh Brackett, however, isn't interested in the details of her wholly imaginary technology. We get a few lines that the machine is powered by the rotation of the planet and by vibration, before we get back to the adventure and the crisis at hand. And the androids are no Asimovian robots with positronic brains and careful programming, they're just a monster to fight and an obstacle to be overcome. Indeed, the story would have worked just as well, if Leigh Brackett had simply waved her hand and said "magic", when asked how exactly the imaginary technology works. And indeed, the Stone of Destiny is pretty much magic. "The Jewel of Bas" is wallpaper science fiction, but it is also an excellent example why wallpaper science fiction often endures long after harder science fiction has become hopelessly dated.

Leigh Brackett's planetary romances are exactly what the term "sword and planet" as an analogue to sword and sorcery was invented to describe. In fact, Adventures Fantastic notes in their review of "The Jewel of Bas" that the story not only feels like a sword and sorcery tale, but that it also pays homage to several popular sword and sorcery works. And so Ciaran plays a tune played at the funerals of Cimmerian chieftains at one point and mentions an ancient legend from the forests of Hyperborea at another, paying homage to both Robert E. Howard's Conan (who hails from Cimmeria and visits Hyperborea) and Clark Ashton Smith's Hyperborean Cycle. And we know that Leigh Brackett was a fan of Robert E. Howard's work and even named a character in "Lorelei of the Red Mist", her 1946 collaboration with Ray Bradbury, Conan after Howard's barbarian, a decision she later regretted when the Conan stories were reprinted to huge success in the 1960s and the name became forever associated with the Cimmerian barbarian.

Adventures Fantastic also points out that the red-headed hunter who aids Ciaran and Mouse during their escape is reminiscent of Fritz Leiber's red-headed barbarian Fafhrd. In this case, the link is more tenuous than in the previous example, but the interactions between Ciaran and the hunter are a little reminiscent of Fafhrd and the Gray Mouser down to the hunter calling Ciaran "little man", which is how Fafhrd often refers to the Mouser. Though Fafhrd is the bard in that legendary partnership. Furthermore, it's also notable that there is a character, albeit a female one, called Mouse in "The Jewel of Bas", considering that Mouse was the Gray Mouser's original name, before he decided to rebrand himself. Though this little tidbit would not be revealed until the novelette "The Unholy Grail" in 1962, i.e. eighteen years after "The Jewel of Bas". Though it is pretty obvious that the various SFF authors of the golden age were all reading each other's work, even if they didn't know each other personally, and so occasionally dropped little Easter eggs into their stories.


The stereotypical protagonist of golden age science fiction is the competent man (and it is almost always a man, the occasional Susan Calvin notwithstanding) who uses his brains and his specialist knowledge to solve the problem at hand. Astounding was the realm of that particular breed of competent man, even though there were many stories published in Astounding that don't match that stereotype at all. Leigh Brackett's protagonists are certainly all competent, though they couldn't be any more different from the heroic engineers and scientists found in the pages of Astounding. Instead, Leigh Brackett's protagonists are usually outsiders living on the margins of their respective societies. Many are borderline or outright criminals. And while these marginalised outsiders do apply their specialist skills to the problem at hand, these specialist skills usually have very little to do with superior scientific knowledge.

Instead, Eric John Stark survives thanks to the instincts he acquired as a child growing up with a tribe of semi-primitive aliens on Mercury. Matt Carse from the 1949 novel The Sword of Rhiannon uses his knowledge of Martian history and legends to save the day, as does Carey from the 1963 story "The Road to Sinharat". Meanwhile, Ciaran uses both his knowledge of the old legends of his world and his skills as a musician to save himself, his beloved Mouse and his world. SFF does have its share of heroic bards and balladeers from Fritz Leiber's Fafhrd via Tom Bombadil and Manly Wade Wellman's Silver John to Jaskier/Dandelion/insert flower name here from Andrzej Sapkowski's The Witcher and the eponymous TV series. Ciaran, however, is one of the earliest examples of this character type – only Fafhrd (and if one counts his first appearance in a poem, Tom Bombadil) predates him.

As for Mouse, all of Leigh Brackett's female characters are as competent as their male counterparts. Scrappy little Mouse, though far from a typical female Leigh Brackett character (Brackett tended to go for femme fatales rather than tomboys), is no exception. After all, the initial escape wouldn't even have been possible without the lockpicking skills she acquired in her past as a thief.

"The Jewel of Bas" is a great example of the kind of grand planetary adventure that Leigh Brackett specialised in and just as exciting and enjoyable as it was seventy-five years ago.