Showing posts with label space opera. Show all posts
Showing posts with label space opera. Show all posts

Wednesday, 19 August 2020

Retro Review: "Gambler's Asteroid" by Manly Wade Wellman

There are no space walrusses in "Gambler's Asteroid" either, though there are frog aliens.

"Gambler's Asteroid" is a space opera short story by Manly Wade Wellman, that was published in the Spring 1944 issue of Thrilling Wonder Stories and would have been eligible for the 1945 Retro Hugo Award. The story may be read online here.

Warning: Spoilers beyond this point.

The titular gambler's asteroid is 624 Hektor (spelled "Hector" in this story), which in this story's version of the pulp science fiction shared solar system has been encased in a bubble of glassite and had its spin sped up by atomic engines to create artificial gravity (Hector is too small to have much in the way of natural gravity) on the inside of the glassite bubble. So all of the characters in this story are walking around on a glass floor with the stars below them. An enterprising Venusian then turned Hector into a sort of interplanetary Las Vegas or rather Atlantic City, considering that the Las Vegas we know today is largely a postwar phenomenon.

Our protagonist is Patch Merrick, a not very successful gambler, who has just bet his last value-units on a card game named Indemnity. The game is fictional, but Wellman explains how it works in a quick paragraph. Not that it matters much, because Merrick loses in the second round anyway.

Wellman now gives us some backstory about Merrick and his tentacled and telepathic Martian pal Zaarrgon. Turns out that Merrick and Zaarrgon are fugitives on the run. Zaarrgon is another of those social justice warriors that certain quarters still claim did not exist in golden age science fiction. He stole water to help his fellow Martians who were dying of thirst and thus attracted the attention of the Martio-Terrestrial League. I can't help but wonder whether this organisation is a rebrand of Leigh Brackett's Terran Exploitation Company. "Hey, we're still an evil bloodsucking company, but at least out new name is a little less blatant about it."

Zaarrgon ended up in prison, facing execution, and Merrick, who refers to himself as "guilty of sentimentality", broke him out. As a result, Merrick lost his promising career and his fiancée Morgana Conti, daughter of the wealthy Coburn Conti, and was forced to flee with Zaarrgon to the lawless asteroid belt. They stopped on Hector, hoping to win enough money – pardon, value-units – to buy supplies for their space cruiser and continue their escape. However, Martians are banned from gambling on Hector due to being telepathic and Merrick turns out to be really crap at gambling, so they're soon out of money and supplies.

The game that Merrick was playing normally ends with all players, including those who dropped out, comparing their totals. The highest total wins. Merrick had good cards. However, he and Zaarrgon are broke and the stakes are too high for them, so Merrick wagers their space cruiser instead. There is obviously no way this can go wrong.

However this time, Merrick gets lucky and beats not just a fellow human player named Mr. Alabaster, but also the house. Now he and Zaarrgon have more than enough to resupply their ship.

Mr. Alabaster, on the other hand, is not happy at all, because he was on Hector to do a job and the money he just gambled away was expense money. Turns out he is a bounter hunter, albeit a very inept one, who is supposed to hunt down Merrick and Zaarrgon on behalf of Morgana Conti and her father. Zaarrgon is still scheduled for execution. As for Merrick, his fate will be worse, at least according to Alabaster, because Morgana Conti still wants to marry him. As for Alabaster, he wound up with the bounty hunting job, because he's a friend of the Conti family and Morgana hired him. However, she did not consider supplying Alabaster with photos of Merrick and Zaarrgon, which seems like an odd oversight.

Zaarrgon gives the luckless Alabaster his money back and tells him that the fugitives are headed for the moons of Jupiter to throw him off their scent. Not that it helps much, because Zaarrgon and Merrick are arrested anyway by casino security guards who overheard their conversation with Alabaster.

And so Zaarrgon and Merrick end up in prison, while the casino security chief, a froglike Venusian named Lirog, immediately calls Morgana Conti and asks if the prisoners are the fugitives she seeks. Morgana confirms this, doubles the reward and declares that she will pick up the prisoners herself. Alabaster shows up again as well to gloat, because Morgana will pay him a handsome reward as well.

While Merrick and Alabaster are arguing, Zaarrgon uses one of his tentacles to steal a guard's handy rust raygun and uses it to reduce the lock of their cell to rust. Merrick knocks out a guard and the two fugitives are on the run once more.

On their way back to their space cruiser, they steal some of the atomic fuel for the engines which keep Hector spinning. There is some brief technobabble that Hector was once the centre of a planet that broke apart to form the asteroid belt, which is why powerful atomic fuel can be found there. Fuel powerful enough to take Zaarrgon's and Merrick's space cruiser beyond the solar system, though what they plan to do there is anybody's guess.

They reach the docking bay of their cruiser, Merrick knocks out two more guards and Zaarrgon, who's clearly the brains of this outfit, uses the rust ray he borrowed to weaken the frames of the glassite sheets and blow a hole into the bubble that envelops Hector, which will both allow the space cruiser to escape and keep everybody on the asteroid so busy with repairing the breach that they won't have time to follow the fugitives.

The plan works, too. Merrick and Zaarrgon escape and head for another asteroid to purchase supplies, since luckily no one thought to relieve them of their winnings before throwing them into prison.

However, as Merrick and Zaarrgon make their escape aboard their space cruiser, they receive a call from none other than Morgana, who informs them that her plan worked.

When Merrick points out that her plan didn't work, because he and Zaarrgon escaped, Morgana reveals that she wanted them to escape and made sure they would. She sent Alabaster after them, because he is the stupidest man she knows and a compulsive gambler besides. Then she bribed the card dealer to make sure that Alabaster lost all his expense money to Merrick, allowing Morgana to secretly finance Merrick's escape.

However, the card dealer informed Ligon, the casino security chief, who then decided to arrest Merrick and Zaargon to get the reward himself. Merrick once more tries to reassert his independence by telling Morgana that he and Zaargon broke out on their own.

"That's what you think", Morgana says and reveals that she paid Alabaster to smuggle the rust gun into the prison, allowing Merrick and Zaargon to escape. Merrick is dumbfounded and Morgana tells him that he can't come home now anyway, because he's still a wanted man and because there are still many things that Morgana has to fix. And besides, she knows that Merrick isn't ready to settle down just yet, but once he's had enough of adventure, he'll come back to her.

The story ends with Merrick moping and Zaarrgon babbling about asteroids and the creation of the asteroid belt and wondering why Merrick is moping. I take it back. Zaarrgon is not the brains of the outfit, he and Merrick are both idiots in their own way. Morgana, on the other hand, is awesome.

I have to admit, I only read this story, because I flipped forward through the Spring 1944 issue of Thrilling Wonder Stories after reading "Unsung Hero" by Ruth Washburn and came across this story – after two pages of "incredible but true Scientifacts". The interior art – showing an anthropomorphic frog and a man in a cage ogling an attractive woman – looked intriguing enough and besides, I like Manly Wade Wellman's writing, so I decided to read it. I'm glad that I did, because this is a fun space opera adventure that manages to pack a lot of plot into only six pages.

If I have one complaint about "Gambler's Asteroid" it's that it's too short. With the amount of plot and backstory there is, this could easily have been a novella, if not a novel. The glassite encased asteroid Hector is a fascinating setting, which I would have loved to explore more. I also would have loved to see Merrick break Zaarrgon out of prison and learn more about Merrick's relationship with Morgana and her father and just what his life and promising career were like, before he decided to free Zaarrgon. And of course, I would have loved to see more of Morgana than two brief videocalls, because Morgana is awesome.

Intergalactic gambling dens are a space opera staple these days, whether it's Canto Bight and Bespin of Star Wars fame (okay, we never actually see any gambling on Bespin, but you know it's going on somewhere, considering who runs the place), Stardust City in a recent Star Trek: Picard episode as well as a lots of other intergalactic gambling dens in pretty much every Star Trek series to date, the casino planet Carillon in the original Battlestar Galactica or The Scuttling Cockroach, where Mikhail and Anjali rescue Pietro Garibaldi and get themselves into trouble in my own Freedom's Horizon. However, Hector is the granddaddy of all of those intergalactic gambling dens. I'm not sure if this is the first intergalactic gambling den to ever feature in science fiction – most likely it's not. But it's definitely a very early example.

These days, Manly Wade Wellman is mainly remembered for his (very good) occult detective and folk horror stories – indeed, I reviewed one of them. But like most authors of the pulp era, Wellman was a man(ly) of any talents, who also wrote science fiction, mystery and crime fiction, comic books (a Spirit comic he wrote was nominated for the Retro Hugo this year) and historical non-fiction and who was even nominated for a Pulitzer Prize and won the Ellery Queen Mystery Magazine Award over William Faulkner. However, Wellman's science fiction stories, particularly his space opera tales from the 1930s and 1940s, are less well known than his fantasy and horror stories. At least based on "Gambler's Asteroid", I think that's a pity.

Wellman's skills as a writer are clearly evident in this very short story. In a few lines and paragraphs, he manages to sketch a fascinating setting by sprinkling in details like "Venusian chirp-water music", a "Martian joy-lamp shedding stimulus rays overhead" or the popular Martian genre of "formalised comi-tragedy", all of which are attractions on offer on the glassite floors of Hector. Wellman also had a dry humour that sets his work apart from other pulpy space opera tales of the era.

Like too many of the stories I have reviewed here at Retro Reviews, "Gambler's Asteroid" has never been reprinted. I sincerely wonder why, because there is a lot to like about this fun space opera caper.

Thursday, 2 July 2020

Retro Review: "Intruders from the Stars" by Ross Rocklynne


"Intruders from the Stars" is a novella by Ross Rocklynne. It was first published in the January 1944 issue of Amazing Stories and is finalist for the 1945 Retro Hugos. The magazine version may be found online here.

Warning: Spoilers beyond this point!

"Intruders from the Stars" opens on a far off planet, where a decisive battle is taking place. It's the battle for the fate of an empire, with insurgent forces led by the unnamed prime minister about to vanquish the forces loyal to the Empress, a former slave girl named Bess-Istra. Her forces beaten, Bess-Istra and her surviving soldiers retreat to their citadel, where an escape ship is being readied.

The reader quickly realises that Bess-Istra, though beautiful, is a nasty piece of work, a typical pulp fiction femme fatale. Her reign was bloody, the revolution necessary to depose a tyrant. The prime minister, who is in love with Bess-Istra, even offers her to rule by his side and rebuilt the planet together. However, Bess-Istra will have none of that. She even knocks out her own general Bandro, when he urges her to negotiate to save his own neck.

Bess-Istra and her surviving forces, including the unconscious Bandro, board the escape ship. Her plan is to leave her homeworld and head to a neighbouring solar system and conquer a planet there. The journey is supposed to take thirteen years, which all aboard will spend in suspended animation courtesy of sleep gas.

However, the inhabitants of the neighbouring planet spot Bess-Istra's ship in time and deflect it away from their world. So Bess-Istra and her loyal troops float through space until they happen to land on Earth.

The scene now shifts to Mozambique in the middle of World War II, where American war correspondent Bill van Astor Smythe encounters two missionaries, the Reverend John Stevens and his assistant Thomas Reynolds, while both parties are hiding from the Japanese, who have invaded Mozambique. The young Reverend and his assistant are on their way to a village, for the locals have abandoned Christianity for a new god and also stolen the Reverend's altar candles. Bill is on the run, for the squadron of British soldiers he was embedded with has been wiped out by the Japanese.

Now there never was any Japanese military activity in Africa during World War II – the only axis countries fighting in Africa were Italy and Nazi Germany and they had largely been driven out by 1944. Furthermore, Mozambique was a Portuguese colony and Portugal remained neutral during World War II, so what a squadron of British soldiers was doing there is anybody's guess. It's interesting that Ross Rocklynne messes up something as basic as World War II frontlines. Though the summary of events he gives is correct up to the point where the British take over Mozambique and the Japanese invade Madagascar and Mozambique. Was this a scenario that was considered plausible at some point, since it seems extremely far-fetched to me? I have no idea.

Bill, the Reverend and his assistant make their way to the village, where they find Bess-Istra's spaceship. It turns out that the new god the locals are worshipping is none other than the sleeping Bess-Istra herself, who is conveniently visible (and conveniently half naked) through a porthole of the spaceship.

The Reverend is deeply upset that his converts have abandoned Christianity to worship scantily clad women. He is even more upset, when Bill points out that the sleeping woman is not from Earth, for the existence of extraterrestrial life is not compatible with his faith. Bill, the Reverend and Reynolds are still arguing what to do, when Bill spots a plunger and pushes it downward, because messing with an alien spaceship is obviously such a brilliant idea. As a result, the sleep gas is vented outside the ship, knocking out Bill, the Reverend and his assistant. Bess-Istra awakes.

The three men are taken prisoner and come to aboard the ship. They are subjected first to an interrogation machine and then taken to see Bess-Istra herself. The Reverend immediately accuses Bess-Istra and her people of planning to conquer the Earth. Bill tries to calm him down, but the Reverend has another fit when Bess-Istra mentions gods – in plural – and informs her that there is only one true god. If Bess-Istra had shot him at this point, I certainly would have understood.

However, Bess-Istra has a different plan. Instead of revealing her intentions outright, she tells Bill and the two missionaries that she has scanned their brains and thus learned not only English, but also much about the Earth, including that the world is at war and that the Allies are losing, which is certainly an interesting interpretation of the situation in early 1944, when the battle of Stalingrad (which is generally considered the turning point for Nazi Germany) was already over, even if the Normandy landings were still several months in the future. However, Bess-Istra can help. She and her people will end the war and bring peace to Earth, using their superior alien weapons.

Bess-Istra's offer quickly convinces the Reverend that she is not evil after all, even though he would prefer world peace to be achieved without bloodshed. I have to commend him for this, especially considering the genocidal tendencies we've seen elsewhere on the ballot ("Arena", cough).

Bill is a little bit more sceptical, probably because he spares the occasional glance for General Bandro and Bess-Istra's subordinates who are having a hard time keeping a straight face at Bess-Istra's sudden commitment to world peace. Furthermore, Bess-Istra is also a little too dominant for Bill's taste, though he quickly becomes as besotted with her as everybody else. Bess-Istra, meanwhile, asks Bill and the Reverend (Thomas Reynolds has wandered out of the story and returned to the mission by now) where her forces shall begin their mission to bring peace to Earth. Bill and the Reverend both suggest liberating beleaguered Mozambique and Madagascar from the Japanese. And so they set off in Bess-Istra's ship to disable the Japanese supply fleet, leaving it floating aimlessly in the Indian ocean. Cut off from supplies, the Japanese will be forced to retreat and surrender.

Next, Bess-Istra directs her spaceship to New York City and lands on the roof of the offices of the newspaper syndicate Bill works for, so he can deliver his report in person and will also be believed.

The next target of the campaign for world peace is Italy. Now by early 1944, the Allies had already invaded Italy and Mussolini had been deposed, arrested and subsequently freed by the German army and installed as a sort of puppet ruler in those parts of Italy that were still under Axis control. Nonetheless, the situation did not look particularly desperate for the Allies in Italy in the real world, though the battle of Monte Cassino happened in the winter of 1943/1944. And even though it's never named in the novella itself, it's clearly this battle that Bess-Istra's forces interrupt by knocking out the Italian and German forces with a gas ray, causing Mussolini to flee to Germany.

The Russian front and the western front are next. Bess-Istra's gas ray and another weapon which causes amnesia take out the German forces and the Allies converge on Berlin, where a revolution breaks out (which would coincide nicely with the group around Claus Schenk Graf von Stauffenberg and their ultimately failed plot to assassinate Hitler) and Hitler is deposed.

Once World War II has been ended in Europe – and with less bloodshed than in the real world, though we might have ended up with Stauffenberg and his fellow reactionaries in charge, which would likely have been worse for Germany in the long run – the next aim is ending the war in Asia and the Pacific. This time around, Bess-Istra's forces deploy contracting fire rings around Japanese occupied cities in Asia. These fire rings destroy all sulphur and render gunpowder and therefore all firearms useless, leaving the Japanese soldiers at the mercy of the locals. In his review of the story, Steve J. Wright points out that even with alien super science, this scenario would not have worked, because modern armies including the Japanese forces had abandoned blackpowder by World War II.

As a coup de grace, Bess-Istra also teleports Hitler, Goebbels, Göring (at any rate, I assume that the fat, cruel man is supposed to be Göring, since it's unlikely to be Churchill), Mussolini, Admiral Tojo, Emperor Hirohito and other Axis leaders aboard her spaceship as prisoners. Quisling, head of the Norwegian Nazi puppet government, commits suicide.

Bill finds himself falling hard for Bess-Istra, even though he knows it's a bad idea. Meanwhile, Reverend Stevens tries to convert her – not entirely without success, for Bess-Istra is quite fascinated by the idea of a god who is not in favour of power and cruelty. And of course, the Reverend falls for Bess-Istra, too, because every man in this story eventually falls for Bess-Istra. Bill, however, still has sense enough to wonder just what exactly Bess-Istra's motive is in all this.

During a broadcast to the entire world, Bess-Istra declares herself ruler of the Earth. Bill launches himself at her, only to be shot down by her stun gun. He and the Reverend are thrown into a cell aboard her ship.

Meanwhile, Bess-Istra has been busy. She has set up a world court to try the Axis leaders and other war criminals, has ordered all warships and warplanes scrapped, has redrawn the world map and set up new states, has introduced a world currency, set up a climate control system and overhauled the global transportation system to use the same technology her spaceship uses. In short, she's been remarkably efficient and also hasn't proven herself a cruel tyrant so far, because apparently she has been listening to Reverend Stevens extolling the virtues of Christianity to her and was convinced.

Bess-Istra frees Bill and the Reverend and makes Bill her personal press agent to make her look good, since someone from her own camp is feeding negative stories about her less than glorious past to the press. Bess-Istra refuses to suppress these stories, because she now believes in the freedom of the press. Bill, on the other hand, is still not convinced that Bess-Istra really has the world's best interests at heart, even though she has only done good so far. By now, he's also completely in love with her, even though he hates himself for it. Bess-Istra is also falling for Bill, though she hates the idea almost as much as he does.

Bess-Istra's benevolent dictatorship is interrupted, when her former general Bandro, now head of the international world police, and chief scientist Sab-Hallo revolt against her, because they have had enough of Bess-Istra's sudden desire for peace and democracy. They take Bill and Bess-Istra prisoner and end the trial of the Axis leaders by summarily executing them, turning Hitler into an oily stain on the courtroom floor. Bill and Bess-Istra are about to be executed as well, when Reverend Stevens crashes a power glider into Bess-Istra's headquarters, takes out the rebelling soldiers with the gas ray and rescues Bill and Bess-Istra.

The Reverend explains that a convert among Bess-Istra's soldiers tipped him off about the plot. Together, they head for the Reverend's old mission in the jungle of Mozambique (which is still a Portuguese colony, Bess-Istra not having gotten around to eliminating the evil of colonialism yet), Bandro's forces hot in pursuit. Bandro's forces sweep the jungle with the green ray, a devastating weapon, but luckily Bess-Istra has an energy shield which can protect them – but only one, so they have to huddle together. They make it to the mission, where they find Thomas Reynolds and several of the converted locals dead, killed by the green ray. I honestly wonder why Thomas Reynolds is in this story at all, since his character serves no real purpose, disappears from the story about a third in and only reappears to be killed off.

Bill, the Reverend and Bess-Istra hole up in the mission house, where tension quickly comes to a head. Bill accuses Bess-Istra of not being sincere in her newfound conversion to Christianity and tells her point blank that deep inside, she still worships the terrible goddess Stuz, even though the priests of Stuz abused her and turned Bess-Istra into the warped person she has become. Bess-Istra hotly denies this and declares that she must kill Bill for his presumption, whereupon he hits her repeatedly, even though he normally does not strike woman.

This is one of my least favourite tropes in older works, where the masculine hero hits an "uppity woman" to make her more pliable and she goes along with it instead of kicking the bastard to the curb. This trope usually occurs within the framework of an "I hate you, I hate you, I love" relationship, which is of course what is happened between Bill and Bess-Istra. The "man hits woman" trope that's extremely common in old Hollywood movies and also shows up in genre fiction, though it is not all that common in SFF, probably because golden age SFF is not particularly interested in interpersonal relationships. "I hate you, I hate you, I love you" relationships are somewhat more common. Examples include the relationship between Jirel of Joiry and Guillaume in "Black God's Kiss" by C.L. Moore or the relationship between Eric John Stark and Ciaran in "Black Amazon of Mars" by Leigh Brackett or the relationship between Matthew Carse and Ywain of Sark in "Sea-Kings of Mars" a.k.a. "The Sword of Rhiannon", also by Leigh Brackett.

However, in all three examples attempting to use physical violence against the woman they definitely are not in love with does not end well for the men in question. Guillaume gets magically slain and has his soul banished into hell (Jirel eventually frees him, once she realises that she loves him after all), while Eric John Stark and Matthew Carse get whipped for their trouble and Eric John Stark gets decked by Ciaran, too (they both eventually get the woman after many exciting adventures). And while I suspect that Jirel, Ciaran and Ywain would get along just fine with Bess-Istra, none of them would allow a man to hit them and get away with it. I guess the difference here is that those stories were written by female authors, while "Intruders from the Stars" was written by a man.

And so Bess-Istra does not make Bill suffer, but instead starts crying, while her features becomes softer and less cruel, after Bill hits her. Her conversion to Christianity is also a lot more sincere now. However, Bill is still not happy, because Bess-Istra does start to become a bit too affectionate towards the Reverend John Stevens.

While Bill, Bess-Istra and the Reverend are busy with their own interpersonal drama, Bandro hasn't been idle either. He executes all captured war criminals and completely destroys Berlin and Tokyo. Bill is not at all happy with the former – he believes in trials and due process – but does find some justification for the latter. After all, the Japanese and the Nazis considered themselves superior to others, which apparently excuses killing civilians who may not even have agreed with their respective regimes. It's one of those slap in the face moments I occasionally experience when reading/watching Retro Hugo finalists – the realisation that as far as some long dead author is concerned, I'm not really a human being and deserve to be killed just because of my nationality. The worst examples usually occur in the dramatic presentation and graphic story categories, though I have also seen a few examples in the fiction categories. It's not even limited to the Retro Hugos – there are alternate history novels written in this century that openly fantasize about how wonderful it would be, if the Allies had nuked Germany.

To be fair to Ross Rocklynne, Bess-Istra immediately tells Bill that there won't be any cities destroyed and civilians murdered on her watch, because they are better than that. And indeed, it is also possible to view this scene as a commentary on the large-scale bombing of cities and other civilian targets in which the US and UK were engaged at the time. After all, our heroes have always attempted to deal with their enemies via non-lethal means and with a minimum of bloodshed throughout the novel and also only aimed their operations at military and not civilian targets. The Reverend even feels ill, when he is forced to shoot some of Bandro's soldiers.

Bandro also has temples dedicated to the cruel Goddess Stuz built and all other religions banned. Furthermore, he orders that all power gliders be equipped with a device that allows his police forces to take control of the vehicle, making it impossible to use the power gliders against him. And since Bess-Istra had all other vehicles scrapped in an attempt to make global transport faster and more energy-efficient, Bandro's order effectively makes any resistance against him impossible.

However, Bill, Bess-Istra and the Reverend still have a power glider that Bandro's forces cannot control. And so they embark on a desperate mission to sneak aboard the spaceship that brought Bess-Istra and her people to Earth and take out Bandro and Sab-Hallo.

The plan works, too. The three of them evade Bandro's patrols, sneak aboard the spaceship, while it is en route to San Francisco, make their way to the control room, where they kill Sab-Hallo. Bess-Istra then floods the rest of the ship with sleep gas to render Bandro and his forces unconscious. However, Bandro has managed to make his way into the control room just in time and holds the trio at gunpoint, planning to kill them.

However, the Reverend won't let himself be shot quite so easily. He commands Bandro to stop and drop his weapons in the name of the Lord. Bandro is not impressed by the Reverend's religious fervour, but caught off balance long enough that Bill can jump him. In the resulting struggle, the Reverend is shot, Bill breaks Bandro's neck and the spaceship is about the crash into the San Francisco Bay.

Once the dust settles and Bess-Istra gets the ship back under control, only she and Bill are left standing. Bill tries to comfort the grieving Bess-Istra and says that he knows how much she loved the Reverend. Bess-Istra replies that she of course loved the Reverend – after all, he was a truly good man. However, she only loved the Reverend as a brother. In turn, Bill assures Bess-Istra that it does not matter what she did on another planet millions of years ago, for on Earth she did good. They kiss, finally admitting their feelings for each other.


"Intruders from the Stars" is the first story by Ross Rocklynne I ever read and I have to admit, I wasn't expecting much. I fully expected to read a weak story that would end up at the bottom of my Retro Hugo ballot, either below or just barely above "No Award". And indeed, the only reason I read it before the remaining two novella finalists is because I found "Trog" unreadable and just couldn't face another A.E. van Vogt story after struggling through "The Winged Man".

However, I was pleasantly surprised, because "Intruders from the Stars" is not a bad story at all. True, it's not a timeless classic either and probably wouldn't have made the ballot at all, if 1944 hadn't been a weak year for novellas. However, "Intruders from the Stars" was thoroughly entertaining and genuinely clever in parts in spite of its flaws.

I particularly like that after the alien mass slaughter in the prologue, "Intruders from the Stars" consistently goes for non-lethal solutions and seeks to solve the problems thrown at the characters – including ending World War II – with a minimum of bloodshed. After the "genocide is good" message in stories like "Arena", the fact that "Intruders from the Stars" privileges non-lethal solutions and actually condemns large-scale slaughter was a breath of fresh air. Also, what happens after World War II is ended early by superior alien technology not only partly mirrors what happened in the real world, e.g. war crimes tribunals rather than summary executions, but also tries to envision a more peaceful postwar world. Interestingly, the picture drawn up of Bess-Istra's new world order does mirror some quasi-utopian essays about how science fiction can contribute to a better world after the war that you can find in fanzines of the period.

Another thing I enjoyed was that a character who is introduced as an unambiguous villainess in the prologue and who has bad intentions for at least half of the story nonetheless ends up doing a whole lot of good. It's also interesting that Bess-Istra (and likely Bandro and Sab-Hallo as well) are presented not as intrinsically bad, but as the products of a bad environment. Bess-Istra is a classic example of an abuse victim who becomes an abuser. Except that she changes, once she finds herself in a better environment and meets better people.

Bess-Istra starts out as a 1940s femme fatale, a stereotype that was extremely common at the time, but eventually grows into a character of her own, though I don't like the taming part at all. Nonetheless, Bess-Istra is one of the more interesting female characters I've come across in the course of the Retro Reviews project.

Bill van Astor-Smythe and the Reverend John Stevens similarly start out as stereotypes. The Reverend is a true believer and a pompous fire and brimstone preacher, while Bill is a standard dashing reporter hero – another 1940s stereotype – and speaks in irritating period slang. Like Bess-Istra, both of them eventually grow into more rounded characters and become a lot more interesting. Too bad that the love triangle between the three of them and the "I hate you, I hate you, I love you" relationship between Bill and Bess-Istra never grows beyond cliché.


Those who know me are probably aware that I'm not a fan of religious content in science fiction. Thankfully, golden age science fiction usually doesn't pose much of a problem in that regard, because if religion plays a role at all, it's more likely to be a scam like the fake religion from the early Foundation stories or the equally fake and vastly more oppressive religion from Gather Darkness by Fritz Leiber. "Intruders from the Stars" in unusual, for religion not only plays an important role in the story, but even serves as an agent of character development, because it is the encounter with Reverend Stevens and his brand of Christianity that causes Bess-Istra to change. Nonetheless, the religious content in "Intruders from the Stars" does not bother me beyond some eye-rolling moments, probably because religion is also used as a shorthand for how the prevailing culture of a society influences character. After all, Rocklynne makes it clear that the cult of the goddess Stuz is the reason why Bess-Istra and presumably Bandro and Sab-Hallo are the sort of people they are. Once Bess-Istra comes into contact with a less violent culture and religion, she changes and becomes a better person.

Considering how prolific Ross Rocklynne was during the golden age and how long his career lasted (long enough that he embraced the New Wave and even had a story in Again, Dangerous Visions), surprisingly little is known about him. According to the Encyclopaedia of Science Fiction, "Rocklynne had one of the most interesting, if florid, imaginations of the Pulp-magazine writers of his time, and wrote very much better than most." The first bit certainly applies to "Intruders from the Stars". As for the second, I didn't find "Intruders from the Stars" badly written, in spite of some clunky passages,  and dated slang (which is a common problem with older pulp fiction in general). However, I didn't find it exceptionally well written either, compared to the likes of Clifford D. Simak or Ray Bradbury or C.L. Moore.

Rocklynne debuted in Astounding during the F. Orlin Tremaine era and published several of his early stories there, but by the 1940s, his fiction was more likely to appear in other venues like Amazing Stories, Thrilling Wonder Stories or Fantastic Adventures. Was Rocklynne one of those science fiction writers of the golden age who just didn't get along with John W. Campbell? Based on "Intruders from the Stars" at any rate, Rocklynne's fiction wasn't particularly Campbellian (the aliens triumph, religion saves the day, genocide is bad and non-bloody solutions are preferred), but then much of what Campbell published in Astounding wasn't particularly Campbellian either. Given the role religion plays in "Intruders from the Stars", I also wonder whether Rocklynne was a religious man. Does anybody who has read more of his work know whether Christianity appears frequently in his work?

That said, "Intruders from the Stars" does have its share of flaws. I've already pointed out some of them above. And while calling Joseph Stalin of all people gallant might be excusable in 1944, when the Soviet Union and the US were allies in World War II and little was known about the system of gulags and general regime of terror in the USSR, it has not aged well at all. Calling Winston Churchill gallant has not aged well either, even though people in the US and UK are only now getting around to recognising the many problematic aspects of the man. Still, it's a known risk of contemporary set stories – and I'm surprised how many SFF stories I've read for the Retro Reviews project that are either directly or indirectly about World War II – that some things will age badly.

Another flaw that the story shares with Henry Kuttner's "A God Named Kroo" and many other stories with non-western settings from the period is that it is full of dated racial and ethnic stereotypes, which can make a modern reader cringe, even though you have to give props to Rocklynne, Kuttner and others for at least remembering that the world does not solely consist of White Anglo-Saxon Protestant Americans and maybe the occasional Irish stereotype. Rocklynne also remembers that World War II was a truly global war and mentions Chinese and Senegalese soldiers along with various westerners.

In the end, the flaws of the story are too many to make "Intruders from the Stars" a true classic and viable Retro Hugo contender, especially considering that "The Jewel of Bas", "Killdozer" and "A God Named Kroo" are all better. Nonetheless, this novella was a lot more entertaining and enjoyable than I expected and takes an anti-genocide stand, which is more than can be said for many other stories of the period. That said, it does feel like a throwback to an earlier era of science fiction, namely the super science stories of the so-called radium era of the 1930s.

Monday, 27 April 2020

Retro Review: "And the Gods Laughed" by Fredric Brown


Now that the finalists for the 1945 Retro Hugos have announced, it's time to get back to Retro Reviews and cover those finalists I missed the first time around. I'll start off with "And the Gods Laughed", a science fiction short story by Fredric Brown that was published in the Spring 1944 issue of Planet Stories and is a finalist for the 1945 Retro Hugo Award. The story may be read online here.

Warning: Spoilers beyond this point.

"And the Gods Laughed" starts off with the line "You know how it is when you're with a work crew on one of the asteroids." It's an opening that pulls you right in. For not only is the reader tempted to reply, "No, actually I don't", but they also want to find out exactly what it is like to be part of a work crew on an asteroid. Furthermore, Brown also uses this first line to establish the setting of the story, namely a mining crew on an asteroid.

Over the next page or so, the first person narrator – we later learn that his name is Hank – tells us that asteroid mining mainly means being stuck in a very confined space with four other people and nothing in the way of entertainment. Because space is at a premium both on the mining outpost and aboard the spaceship that takes the crew there, so it's not possible to take along any books, magazines or other distractions. Nor is there radio reception except for a once-per-day newscast. And since a shift is only four hours long due to the technical limitations of space suits and airlocks as well as due to union regulations, this means that the five man work crews (and they are all men, of course) have a lot of time to fill.

As golden age science fiction goes, "And the Gods Laughed" offers a more realistic image of what space travel is really like than many other stories. Because conditions aboard spacecraft and space stations are often cramped – though the ISS does have a selection of books, DVDs, games, etc… available – and people are stuck together in a confined space for a long time. Interestingly, Brown also mentions at one point that Jupiter has several previously unknown satellites – "almost an asteroid belt", as Hank explains – which endanger spaceships trying to land on its moons. Voyager 1 and 2 as well as later missions to Jupiter would prove this prediction right. In 1944, when "And the Gods Laughed" was published, Jupiter had eleven known satellites. By 2020, it has 79. It also has rings.

Brown's asteroid miners spend their copious amounts of free time by spinning yarns and telling stories. Again, this is not entirely unrealistic – there are reports that storytelling is an ability prized in prison. Other activities that might occur between five men trapped together on an asteroid (or in a prison) for months on end are only hinted at.

The narrator Hank makes it very clear in his introduction that most of the stories the miners tell each other are tall tales and must not be taken too seriously. Then we are plunged right into the tail end of such a tall tale, when one of the miners, a man called Charlie Dean, recalls the time he spent fighting a hostile Martian race called the bolies, who look like alligators on stilts. And just in case we don't get whom the bolies are supposed to represent, the narrator helpfully informs us that the bolies think and fight a lot like Native Americans during the Indian wars of the 19th century. Not that Hank knows much about that – in fact, he muses whether the Native Americans used crossbows or longbows to fight the white settlers.

In his story, Charlie mentions using zircon earrings to impress the bolies (more historical parallels), which causes Hank to launch into a story of his own about the first expedition to Ganymede, where the natives go naked wearing nothing but earrings. Only that, so Hank explains, the natives don't wear earrings, but the earrings wear them. Now Hank has the others hooked, he launches into his story.

We learn that eight months before, Hank was a crewmen on the first successful mission to Ganymede. The members of the expedition team were Dick Carney, the skipper, Art Willis, a fellow crewman, and three scientists, a biologist and linguist named Lecky, a geologist and mineralogist named Haynes and a botanist named Hilda Race. Yes, there is an actual woman scientist in this story, though she fills the traditional position of botanist (women on mixed gender spaceship crews in older science fiction are almost inevitably biologists, botanists or medical doctors). Hank's scant remarks about Hilda are also quite sexist – at one point he calls her "a hippopotamus acting kittenish".

Once the ship lands on Ganymede, the crew quickly encounters the native people and notice that they all wear an earring in one ear only. Biologist/linguist Lecky is sent to make contact with Hank and Art Willis acting as guards. They briefly leave Lecky alone in the native village to survey the surroundings and encounter another alien who is of the same species as the others, but does not wear an earring. He is also a lot more hostile.

When Hank and Art pick up Lecky, they notice that he is wearing one of the native's earrings. Lecky explains that the earring was a gift and that he gave the Ganymedeans a slide-rule in exchange. Hank and Art wonder why Lecky would give the aliens a slide-rule rather than the usual trinkets reserved for such encounters. Lecky explains that the aliens were fascinated by the slide-rule and quickly figured out how to use it. Lecky also explains that even though the Ganymedeans seem primitive, they have an advanced understanding of mathematics, science and philosophy. Finally, Lecky is curiously protective of the earring, which makes him an honourary member of the Ganymedean tribe, and won't take it off.

Further trips to the village consist of two scientists and one crewman as a guard. The first team consists of Lecky, Hilda Race and Art Willis. Upon her return to the ship, Hilda is wearing an earring as well and won't take it off either. The next day, Hank accompanies Lecky and Haynes to the village. Haynes declares that while he wants one of the earrings to analyse, he certainly won't stoop to wearing it.

While the two scientists are in the village, Hank takes off to explore the surroundings. By now we get the impression that Hank is not very good at his job, considering he leaves the people he is supposed to be guarding alone twice. He hears Haynes scream and comes running, only to find Haynes on the ground with what looks like blood on his shirt. Haynes seems dazed and insists that nothing is wrong, that he simply stumbled and spilled some wine. Oh yes, and he is also wearing an earring, even though he insisted earlier that he wouldn't.

Hank slips away again and watches two Ganymedeans trying to cross a stream, when one of them is attacked by an unseen creature and has their legs bitten off. Their companion drags them ashore. The Ganymedean is remarkably unbothered by having their legs bitten off. The injured Ganymedean tries to get up and notices that they cannot stand or walk because they no longer have any legs. So the injured Ganymedean nods to his companions, who removes their earring, whereupon the legless Ganymedean collapses – quite dead. Almost as if the earring was animating the alien.

Hank is understandably disturbed by this. He makes an even more disturbing discovery when he returns to the ship with Lecky and Haynes and notices that Haynes' shirt is not just bloody, it's also torn and has matching holes in the front and back. Holes that look as if someone had stabbed a spear through Haynes' chest.

Back at the ship, Hank notices that Lecky, Hilda and Haynes are all acting strangely. Plus, Art Willis is now sporting an earring as well. Furthermore, they seem to forget to talk at times and just stare at each other, before they suddenly resume talking in mid sentence.

Hank bides his time and waits until he can catch Dick Carney alone to share his suspicions. He corners Dick and tells him point blank that the other four are no longer the same people they were at the start of the journey. Whereupon, Dick sighs and says, "Well, it didn't work. We need more practice then." Hank realises too late that Dick is wearing an earring as well, though he is wearing it as a bracelet hidden under the sleeve of his uniform.

Dick threatens Hank with a gun and promises to tell him everything, which Lecky – the leader – then proceeds to do. Hank and the reader learn that the earring creatures have no name for either their race or its individual members. Instead, they refer to themselves by numbers. They are telepathic and parasites, which means they can only live when they take over another lifeform. It doesn't matter if that lifeform is alive or dead – after all, Haynes was killed before the earring creatures took him over.

Hank also learns that the earring creatures – or earring gods, as the Ganymedeans call them, hence the title – come from outside the solar system and arrived on Ganymede with alien visitors a very long time ago. Ever since then, they've been stuck there, because the Ganymedeans don't have space travel and the earring creatures cannot do anything without accessing their hosts' knowledge and memories. However, now that Earthpeople have landed on Ganymede the earring creatures finally have a way to get off the moon as well as a whole new planet and solar system to conquer.

Hank was the only crewmember not taken over, because the earring creatures wanted to use him as a guinea pig to see if he'd notice anything off. But now that the earring creatures know that they need to be more careful, Hank is no longer of any use and will be taken over as well. And so Lecky hands him an earring and tells him to put it on, otherwise he'll be shot. The earring creatures prefer to take over undamaged and living bodies, but they'll also take a dead one, if necessary.

Hank, however, launches himself at Lecky and manages to grab hold of the gun. He shoots his fellow crewmembers, but the shots don't even slow them down, let alone hurt them. So Hank flees out into the Ganymedean night. The earring creatures don't even bother to pursue him, cause they know he won't survive for long out in the cold and with insufficient oxygen.

Hank's tale stops at this point. Charlie asks what happened next and how he managed to escape, Hank says that he didn't. He just passed out from lack of oxygen and awoke the next morning aboard the ship.

While he was telling his story, Hank grabbed Chekhov's Gun (Anton, the Russian playwright, not Pavel, the Enterprise crewmember) from the wall and started to clean it. Conveniently, he finishes cleaning the gun just as he finishes his story. However, Hank's fellow asteroid miners Charlie Dean and Blake Powers are not as easily tricked as Hank himself. And so Charlie launches himself at Hank, grabs hold of the gun and points it at Hank.

Blake, who is the captain, still half believes that Hank was just spinning some spaceman's yarn. But just to be on the safe side, he order Charlie to keep the gun and Hank to roll up his sleeves and trouser legs. When this does not reveal any mysterious jewellery, Blake orders Hank to take off his clothes. Only when Hank is buck naked (no, there is nothing odd at all about two guys who haven't seen a woman in months forcing a third at gunpoint to strip) and there is still no sign of any malevolent jewellery anywhere on his body, Charlie and Blake are satisfied that Hank was really just telling a tall tale. They laugh, while Hank heads for the shower.

So all is well that ends well. Or does it? After all, this is a golden age science fiction story and we all know how much the golden age liked twist endings. And so the story ends with a one paragraph excerpt of a telepathic report from one number 67843 in the asteroid belt to one number 5463 on Earth. Number 67843 reports that the plan to test the credulity of the humans by telling them the truth about what happened on Ganymede was a success. The humans were fully willing to believe the story, but the absence of any visible earrings or bracelets persuaded them that it was just a hoax. Therefore, the process of surgically implanting the earring device into every human taken over must continue to avoid arousing suspicions. Number 67843, otherwise known as Hank, will make sure that the remaining four asteroid miners are all implanted with devices before they return to earth.


I have to admit that I haven't read much by Fredric Brown and what I have read was mixed. There is the haunting 1948 flash fiction story "Knock", which stayed with me for a long time after I first read it, even though I initially had no idea who the author was. On the other hand, Brown's 1943 Retro Hugo finalist "The Star Mouse" was just too silly for me and his other 1943 Retro Hugo finalist "Etaoin Shrdlu" – another possessed machine story – was okay, but nothing special.

As for "And the Gods Laughed", I'm not sure what to think about it. On the one hand, it is an effective and well written story. Brown skilfully combines two popular storytelling devices of the era, the "tale within a tale", a story told around the dinner table, fireplace or aboard an asteroid mining station, and the twist ending. Even Chekhov's Gun gets an outing – quite literally in this case.

Of course, anybody with any science fiction experience can see the twist ending coming from a mile away. However, the by now well-worn concept of alien parasites who take over humans to invade Earth was still a very new idea in 1944. The Puppet Masters by Robert A. Heinlein, probably the most famous early take on the trope, did not come out until 1951, six years after "And the Gods Laughed". And while A.E. van Vogt's "Discord in Scarlet" predates "And the Gods Laughed" by five years, the parasitic aliens in van Vogt's story are closer to the xenomorph from Alien (probably because both were inspired by the same real life creature, the emerald cockroach wasp) than to the parasitic invaders of The Puppet Masters. Furthermore, most alien parasites that take over humans are described as slug-like or starfish-like creatures, so malevolent parasitic jewellery is certainly a different idea as well as a fine example of the wonderful weirdness of the golden age.

Nonetheless, I had issues with the story. One is the fact that "And the Gods Laughed" is narrated in the first person by Hank, which is quite common for "tale within a tale" stories. However, as we learn in the last paragraph, "Hank" is not really Hank, but malevolent parasitic earring number 67843. So why is malevolent parasitic earring number 67843 telling the story as if they were Hank who had a spooky experience and got away? Is malevolent parasitic earring number 67843 trying to fool us just like they fooled Charlie and Blake?

Of course, "the narrator did it" was not a new idea even back in 1944 – after all, Agatha Christie's The Murder of Roger Ackroyd came out in 1926, eighteen years before. However, revealing that the narrator is the villain without the narrator's voice hinting at that fact at any point before is not exactly playing fair with the reader. And considering Fredric Brown was also a (very good) mystery writer, he should therefore know a thing or two about mysteries playing fair. Honestly, I feel the story would have worked better, if Charlie or Blake had been the first person narrator (and in most examples of the "tale within a tale" trope, the first person narrator is not the same person as the one who tells the story within a story) instead of "Hank".

Another issue I had with the story is one that probably wouldn't have bothered 1940s audiences, but is really glaring today, namely the unquestioning acceptance of colonialism and imperialism. Of course, we know that the races who inhabit the various planets and moons in golden age science fiction are often stand-ins for Native Americans or other indigenous people, but Brown isn't just content to imply these parallels, no, he flat out has his narrator tell us. And just like European colonisers, the human explorers bribe/trick the various indigenous people with all sorts of worthless trinkets. For example, there is an anecdote about an alien race from the Martian moon Phobos who had never seen elastic before and were willing to trade a bucket full of gemstones for the suspenders of a spaceship crewman. This was probably considered light-hearted back in 1944, but it really hit me the wrong way.

On the other hand, the aliens also use worthless trinkets, the earrings, to trick and take over the human explorers and eventually the Earth. So was Brown interrogating and reversing that hoary old trope by placing the human colonisers on the receiving end of a truly bad deal?


Another thing that struck me is that a single earring worn in one ear (the right, apparently) used to code a man as gay. And here we have a story where single earrings are used to literally take over the almost all male crew of a spaceship. So is the story a metaphor for gay men supposedly turning heterosexual men gay? Or is this a complete coincidence? Though it is notable that the interior art depicts a man wearing a single earring in his right ear. And let's not forget that the story also contains a scene where two men force another man at gunpoint to strip naked, so they can examine his body jewellery or lack thereof? And where exactly did Charlie and Blake expect Hank to be wearing the earring that he needs to strip naked? Or am I seeing things here which aren't there?

Fredric Brown is clearly popular with Retro Hugo nominators, considering he had two nominations for 1943 and also had two for 1945. Nonetheless, I was a bit surprised to see "And the Gods Laughed" on the ballot, because it is not a particularly well known story. It has been reprinted a few times over the years, but it is not nearly as well known as "Arena", Brown's other 1945 Retro Hugo finalist. Nor does it show up in Isaac Asimov's and Martin H. Greenberg's The Great Science Fiction Stories anthology for 1944. And lesser known stories that make the Retro Hugo ballot can often be found in the Asimov/Greenberg anthologies such as Edmond Hamilton's "Exile" from last year.

Whatever the reason, quite a few people clearly liked "And the Gods Laughed" enough to nominate it. And to be fair, it is a good story, though it also has its share of flaws. But considering the competition this year, I don't really see it winning.

Tuesday, 7 April 2020

Retro Review: "Citadel of Lost Ships" by Leigh Brackett



The finalists for the 1945 Retro Hugos will be announced tomorrow. But for now, I'll continue to take a look at some of the finalists for previous years of Retro Hugos. And today, I'll continue with a story that was not the best story on the ballot, neither in its respective category nor by the respective author, but that I nonetheless found extremely interesting and that I found myself thinking about a lot more than about many of the other Retro Hugo finalists of that year.

The story in question is "Citadel of Lost Ships", a space opera novelette by Leigh Brackett that was the cover story of the March 1943 issue of Planet Stories and was a finalist for the 1944 Retro Hugo Award. The story may be read online here.

Warning: Spoilers beyond this point.

Roy Campbell, the protagonist of "Citadel of Lost Ships", is a typical example of the outlaw heroes Leigh Brackett was so fond of. He is also explicitly described as dark-skinned, even if cover artist Jerome Rozen portrays the character as white and blonde and a deadringer for Doc Savage as portrayed by Walter Baumhofer.

At the beginning of the story, Roy has narrowly escaped the Spaceguard and found refuge with the Kraylens, a tribe of native Venusians who have taken him in before. But there is trouble brewing in this peaceful Venusian paradise, for the exhausted and injured Roy is woken by war drums in the middle of the night.

Roy finally gets the story of what is going on from his Kraylen foster father. It turns out that oil, coal and other minerals have been discovered in the Venusian swamps near the Kraylens' home. And now the Terran-Venusian Coalition government is planning to take possession of the Kraylens' land to drain the swamps, drill for oil and mine the coal and other minerals (we wonder if the appropriately named Terran Exploitations Company is involved). The Kraylens will be resettled into reservations, where tourists can gawk at their primitive lifestyle. Understandably, the Kraylens are not fans of this plan. "We will die first," Roy's foster father says.

Roy wants to help the Kraylens. After all, they gave him a home when he needed one and hid him from the authorities several times thereafter. But Roy also sympathises with the Kraylens' plight in more ways than one, for we learn that he comes from a family of farmers who had been working the same plot of land for more than three hundred years, until they were displaced by a hydroelectric dam, victims of the same idea of progress and expansion that will now claim the Kraylens and their way of life.

Luckily, Roy has an idea. The travelling space station Romany, the titular "Citadel of Lost Ships" since it has been assembled from abandoned spaceships, has been offering refuge to those displaced by the imperialist expansion of the Terran-Venusian Coalition for a long time now. And Romany just happens to be in orbit around Venus, so maybe they can be persuaded to take in the Kraylens. It is worth a try at any rate.

So Roy sets off for Romany, narrowly evading yet another patrol ship on his way there. When he reaches the space station, he isn't exactly given a warm welcome. The communications officer, a young black man from Mercury called Zard, treats him coolly and his boss, an Earthman called Tredrick, blows him off and tells Roy that Romany cannot help the Kraylens and that he shall leave. However, shortly after Tredrick has broken contact, Roy receives a message from Zard telling him to dock at one of the ships that make up Romany. Because, so the young man tells him, there are some who still consider Romany a refuge.

Roy docks as instructed and is promptly knocked out by a one-armed Martian named Marah, who mistakes him for a spy for Tredrick. Once that misunderstanding has been cleared up, Roy learns from Marah and a human telepath named Stella Moore what is going on aboard Romany.

It turns out that Romany is on the edge of a civil war between those like Stella, Marah and Zard who want to continue living according to their own code and help those in need, even if it pisses off the Coalition government, and a group led by Tredrick and the station council who want to stop interfering with the Coalition's plans in exchange for better trading rights and constant orbits. Tredrick's fraction is about to move against the rebels when Roy blunders in.

Stella promises Roy that the rebels will rescue the Kraylens. In exchange, Roy promises that he'll stick around and help the rebels – for the Kraylens' sake and because Roy sympathises with the rebels and their cause.

Romany is a fascinating setting, an assembly of spaceships whose interior not only houses members of many different races, but also mimics their natural environment, i.e. the Venusian quarter has swamp vegetation, while the Titanian quarter has ice caves. Sadly, Leigh Brackett never revisited Romany, though it's spiritual descendants still abound in science fiction, ranging from Babylon 5 and Deep Space Nine to Alpha, the City of a Thousand Planets, from the Valérian and Laureline comics and the recent film adaptation by Luc Besson.

The rebels are planning to take a ship and rescue the Kraylens, but before they can get there, they find their way blocked by Tredrick and his men. Tredrick informs everybody that Romany cannot help the Kraylens, not anymore, because the Kraylens have already been imprisoned for harbouring the dangerous criminal Roy Campbell. And even though Roy used a false name, when contacting Romany, Tredrick knows that he is aboard the station and warns everybody who helps him of dire consequences.

The rebels pretend to comply with Tredrick's orders, while Stella and Marah help Roy escape. Roy manages to make his getaway just before the Spaceguard arrives, which leads to yet another chase, as the Guard ships pursue Roy and his ship. Roy's ship is fatally damaged in the resulting firefight. Roy himself is badly wounded, but nonetheless he gets into a spacesuit and steps out of the airlock. He hides among the debris of his damaged and dying ship – a manoeuvre that Roy's spiritual descendant Han Solo would use again some thirty-seven years later in The Empire Strikes Back, the original screenplay of which was also penned by Leigh Brackett – and then uses the jetpack of his spacesuit to descend to Venus. Of course, Roy would have gotten burned up upon entering the atmosphere, but pulp space operas don't care about such inconvenient scientific facts.

Back on Venus, Roy meets up with Marah, Stella and their motley crew of alien rebels, who took a ship from Romany to rescue the Kraylens. Together, they head for the Venusian city of Lhi, where the Kraylens have been imprisoned.

However, Tredrick pre-empted their move and has put the Kraylens under heavy guard. But one of the rebels, a man from the Jovian moon Callisto, uses his magical harp to put the guards to sleep. But when Roy and his friends free the Kraylens, Tredrick himself shows up with more guards. A firefight erupts and Roy and Stella find themselves face to face with Tredrick himself.

Now we briefly get Tredrick's motivation for turning on his own people. Tredrick explains that even though he was born on Romany, he was never happy there and didn't care for the freedom Romany offered, since that freedom also meant poverty. So Tredrick decided to rise through the ranks, take over Romany and make a deal with the Coalition government to ensure prosperity for all. Roy and the Kraylens as well as Stella, Marah and the rebels stand in his way, so Tredrick decided to use the Coalition forces to get rid of them.

Roy launches himself at Tredrick and the two men engage in a furious fight. But Roy is weakened from his injuries and therefore he is losing. Just as Tredrick is about to kill Roy, Stella intervenes and uses her telepathic abilities to kill Tredrick.

Roy tells Stella to lead the others to safety. He will stay behind and take the blame for the death of Tredrick and the escape of the Kraylens. Because, so Roy tells Stella, the Coalition government needs a scapegoat for what happened on Venus. And if they cannot use Roy as a scapegoat, they will go after Romany. And Romany has no chance against the combined might of the Terran-Venusian Coalition. But if Roy sacrifices himself, Romany gets to remain free.

"You're wonderful," a tearful Stella tells Roy, "I didn't realize how wonderful."

Roy promises Stella that he won't be in prison for long and that he'll escape. He also says that he hopes Romany will remember him and maybe erect a statue in his honour, because he will be back. Then he waits to be arrested, while Stella flees with the Kraylens.



"Citadel of Lost Ships" is exactly the kind of glorious and thrilling pulp space opera that Leigh Brackett excelled at. However, the story also has a strong undercurrent of social criticism. Now a lot of Leigh Brackett's early stories were critical of imperialism and capitalism and often featured marginalised protagonists. "Citadel of Lost Ships", however, features Leigh Brackett in full social justice warrior mode.

Stylistically, "Citadel of Lost Ships" is very much a story of its time. It's set in the pulp science fiction shared solar system and its full of the usual anachronisms such as finned rocket ships, people smoking in space and Roy Campbell surviving re-entry in a spacesuit. On the other hand, "Citadel of Lost Ships" is exactly the opposite of the prevalent stereotype of golden age science fiction. "Citadel of Lost Ships" couldn’t be further from the ideals of Campbellian science fiction (and John W. Campbell did not publish it – Malcom Reiss of Planet Stories did). Furthermore, the themes Leigh Brackett tackles – the impact of imperialism, colonialism and capitalism, the treatment of indigenous people, the sacrificing of people in the name of progress – are all themes that science fiction is still grappling with today.

The humans of the Terran-Venusian Coalition are clearly the bad guys jere and the story is very concerned with the treatment of what Roy Campbell calls “the little people”, many of whom are aliens who – in a genre tradition that would last well into modern times – stand in for various marginalised groups in the real world. The plight of the Kraylen is clearly intended to criticise the treatment of Native Americans – and let’s not forget that the Wounded Knee Massacre took place only twenty-five years before Leigh Brackett was born, while the last conflicts between Native Americans and representatives of the (white) authorities happened within Brackett’s lifetime, i.e. those events were still very much within living memory, when “Citadel of Lost Ships” was published. Romany, the name of the space station, refers to the Romani people and indeed, Stella explains at one point that the station and its inhabitants are welcomed as traders but otherwise “hated, just as gypsies [Brackett’s word choice, not mine] always are.” This is not the only time that the Romani people feature in Leigh Brackett's stories of the golden age either. "The Jewel of Bas", published a year later, also features a heroic Romani protagonist.

Roy Campbell's father losing the family farm to a hydroelectric dam project, an event which psychologically scarred Roy and set him on the path towards crime, also echoes actual events of the time the story was written. Because the 1930s and 1940s were the age of the great hydroelectric dam projects in the US like the Hoover Dam (then still known as the Boulder Dam) or the Tennessee Valley Authority Act of 1933. These hydroelectric dams displaced (and were still displacing when the story was written) farmers, families and sometimes whole towns in the name of progress. It’s very difficult to find critical voices about the Tennessee Valley Authority Act or the Boulder/Hoover Dam even today (the displaced farmers and flooded towns are usually just a footnote), so to find one in 1943 is quite remarkable.

Furthermore, people are still facing displacement due to hydroelectric dams and strip mining operations today, whether it's the historic Turkish town of Hasankeyf about to be flooded by the waters of the river Tigris due to the Ilisu Dam or the people of the Garzweiler and the Lausitz regions in Germany who have lost or are still about to lose their homes to lignite coal strip mining, even though lignite coal is extremely harmful to the environment and will be phased out in the next ten to twenty years anyway. So the issues addressed by "The Citadel of Lost Ships" are not in the distant past – they're still current today.


Roy Campbell is one of my favourite Leigh Brackett characters. In many ways, Roy Campbell feels like a prototype for Eric John Stark, who would come along six years later. Like Stark, Campbell is a man of colour, like Stark he does not fit into regular human society, like Stark he found a home with an indigenous tribe, only to lose it again, when those indigenous people were displaced and slaughtered in the name of progress. But while Eric John Stark is generally a good man, Roy Campbell is probably the noblest character Leigh Brackett ever created, even though Roy sees himself as anything but a hero. I also doubt it's an accident that this noble outlaw and hero of colour shares a surname with the editor of Astounding Science Fiction, a man who would become infamous for his reactionary views regarding race, gender and politics. Was this Leigh Brackett's way of giving John W. Campbell the finger?

In many ways, it's a pity that Brackett never revisited Roy Campbell. Did he manage to escape from the prison mines of Phobos (in the pulp science fiction shared solar system, moons are inevitably prisons)? Did he even go to prison in the first place or did the Coalition authorities just shoot him, because the whole affair was too embarrassing? Did Roy get that statue and did he ever get to see Stella again? We'll never know.

Roy Campbell also sums up the point of the story on the final page, when he says:
“They’re building, Stella. When they’re finished they’ll have a big, strong, prosperous empire extending all across the System, and the people who belong to that empire will be happy.
“But before you can build you have to grade and level, destroy the things that get in your way. We’re the things – the tree-stumps and the rocks that grew in the way and can’t be changed.
“They’re building; they’re growing. You can’t stop that. In the end it’ll be a good thing, I suppose. But right now, for us…”
So much for the claim that the golden age was unpolitical and all about fun science fiction and/or that the science fiction of the time promoted the unquestioning belief in science and progress and the unquestioning acceptance of colonialism. Cause here we have a story from 1943 that is very much about social justice warriors in the most literal sense of the word fighting against human imperialism.

But don't let my analysis of the political background of the story scare you off. Because "The Citadel of Lost Ships" is a cracking good pulp space opera, whether you agree with its politics or not.

The novelette category of the 1944 Retro Hugos was uncommonly strong and so "The Citadel of Lost Ships" lost out to the excellent, if very different "Mimsy Were the Borogroves" by Lewis Padgett a.k.a. Henry Kuttner and C.L. Moore. And much as I enjoyed this story, it was not in first place on my ballot either, if only because I love Fritz Leiber's Fafhrd and Gray Mouser even more and "Thieves' House" is the best of the early Fafhrd and Gray Mouser stories published in Unknown. And indeed, reviewing the early Fafhrd and Gray Mouser stories is a project to tackle, once I've dealt with the 1945 Retro Hugo finalists I missed.

"The Citadel of Lost Ships" is one of the lesser known Leigh Brackett stories of this era. It has been reprinted a few times, but not nearly as frequently as many of her other stories. This is a pity, because "The Citadel of Lost Ships" is a great story that deserves to be better known.

Thursday, 12 March 2020

Retro Review: "The Free-Lance of Space" by Edmond Hamilton


"The Free-Lance of Space" by Edmond Hamilton is a space opera short story, which appeared in the May 1944 issue of Amazing Stories and is therefore eligible for the 1945 Retro Hugos. The story may be found here.

Warning: There will be spoilers in the following!

Like so many space operas and noir stories, "The Free-Lance of Space" starts out in a disreputable bar cum cosmic opium den near the Uranus spaceport. In a private room, two men are meeting, the Saturnian agent Brun Abo and the Earthman Rake Allan, the notorious Free-Lance, a broker and fixer who owes no allegiance to Earth or any other world, after he was kicked out of the Earth diplomatic corps, disgraced and outlawed.

Brun Abo has a job for Rake Allan. For it turns out that a Martian biologist named Doctor Su has discovered a drug that can revive people who have died of "spaceshock", i.e. the sudden exposure to the vacuum of space. Such a drug is invaluable to any power who possesses it and therefore Brun Abo wants to acquire the formula for the Saturnian space navy, because it would give them the edge in case of an interplanetary war. The Saturnians aren't the only ones interested in the formula, other worlds have made Su an offer as well. However, Doctor Su refused all of them and intends to return to Mars that very night. Abo now offers Rake Allan half a million Earth dollars, if he procures the formula for the Saturnians.

Allan listens to Abo's story with interest, but he has no intention of selling the formula to the Saturnians. Instead, he'll sell it to the highest bidder, whoever that might be. And so he overpowers Abo and leaves him in the intergalactic opium parlour, drugged out of his mind. Then Allan heads for the spaceport to catch the Draco, the spaceship that will take Doctor Su back to Mars. He gets lucky, too, for the Draco has been delayed, because half her crew got drunk on Uranus and had to be replaced.

Allan boards the Draco under an assumed name and secures a cabin for himself. Unfortunately, the cabin right next to Doctor Su's is already taken by a young Earthwoman, so Allan has to improvise. He tries to sneak into the woman's cabin and when he finds it already occupied, he sprays narcotic gas through the keyhole to knock the woman out.

However, Allan is in for a surprise, because the young woman in the cabin next to Doctor Su's is also onboard under an assumed name. In truth she is Jean King of the Earth diplomatic service, Allan's former co-worker and ex-lover. And she's aboard the Draco for the same reason as Allan.

When Jean comes to again, she tells Allan that she isn't looking to secure Doctor Su's formula for Earth. Instead, she wants to keep the agents of other planets from stealing the formula, because Doctor Su is a true humanitarian (Martianitarian?) and wants to give the formula to the entire solar system rather than any one power.

Allan, however, is much more sceptical about the alleged noble motives of Jean and the Earth diplomatic corps. After all, the corps disowned him and left him to rot in a Venusian prison for two years, after a mission went south. Jean begs Allan to reconsider his decision, but he's not listening. Instead, he gags Jean and continues with his mission.

He drugs Doctor Su with the same narcotic gas he used on Jean earlier and breaks into his cabin. He quickly find a sample of the elixir, but he can't find the formula. So Allan has to wait for Doctor Su to wake up. He threatens Su with his blaster, even though the Free-Lance does not kill, and tricks him into revealing the whereabouts of the formula. Su begs Allan not to take the formula, because he can never reproduce it from memory. And besides, he really wants to give it to the whole solar system.

"Why didn't you already publish it already then?" Allan asks, "Why wait?"

Su declares that he doesn't want to publish the formula until it has been tested on a human being. That's why he is returning to Mars, because he wants to test the formula. And Su's chosen test subject is none other than his own son who died in a spaceship accident two years before and whose body being kept refrigerated on  Mars. Su also begs Allan to leave him as much of the elixir as Su needs to revive his son and take the rest, if he must.

Su's plight touches what remains of Allan's conscience where Jean's could not. He releases Jean and Su. "You win," he tells them and advises Su to publish the formula as soon as he has tested it, because there will be other agents after it.

And indeed one of those other agents, a Jovian named Stakan Awl, attacks as soon as Allan has made his decision. Turns out that the Jovian secret service got the crew of the Draco drunk on Uranus to replace them with their own agents. Once safely in space, those agents take over the ship and proceed to procure the formula. However, Stakan Awl wants to test the formula first. And the test subject he picks is none other than Rake Allan.

As Allan is on his way to the nearest airlock (though Hamilton calls them "space-doors"), he manages to trick his guards and escape. He makes his way to the bridge and barricades himself in, intending to turn the Draco around and alert the Uranian space patrol. However, Stakan Awl has disabled the engines. Worse, the Jovians are about to cut their way onto the bridge. Allan cannot deal with them all. And if he is recaptured, the Jovians will kill not only him, but everybody aboard the Draco, because Jovians never leave witnesses.

So Allan decides on a risky gamble. The controls for the airlocks and life support system are on the bridge. So are spacesuits for emergencies. Allan put on one of those spacesuits and opens the airlocks all over the ship, just as the Jovians break down the door. Within seconds, Allan is the only person left alive aboard the Draco.

He closes the airlocks and starts up the life support system again. Then he races back to Doctor Su's cabin to retrieve the elixir. He revives first Jean and then Doctor Su. Allan informs the stunned Doctor that his elixir works and has been tested on humans and that there are plenty more people to revive, the passengers and non-treacherous crew of the Draco and the Jovian agents, too, once they have been bound and disarmed.

So Doctor Su takes off to revive the rest of the passengers and crew, while Jean and Allan enjoy their reunion and revival some more. Jean asks Allan to return to Earth with her, for surely the diplomatic corps will forgive all his past transgressions after the great service he did to Earth and the entire solar system. Rake Allan confesses that he never forgot Jean and asks her to marry him. Jean accepts and Rake muses that they will probably get wedding presents from police forces of all nine planets now that the Free-Lance is settling down.


"The Free-Lance of Space" is a neat action-packed spy thriller from one of the pioneers of the space opera subgenre as we know it. I've never warmed to E.E. Smith, even though his works are hugely important to the development of the science fiction genre. However, I've always liked the works of Edmond Hamilton who started writing space opera only a few years after Smith and whose Interstellar Patrol series is one of the founding texts of the space opera subgenre. But Edmond Hamilton's work is also important to me personally, because the 1979 anime series based on Hamilton's Captain Future series (which is eligible for the 1945 Retro Hugo for Best Series – hint, hint) was one of works which made me fall in love with science fiction, along with Star Wars, the original Star Trek, Time Tunnel and Raumpatrouille Orion.

"The Free-Lance of Space" is a fairly obscure Edmond Hamilton story and has been reprinted only once in 1974. Nonetheless, it has all the elements that make for a cracking good space adventure. The science is complete nonsense, of course. For starters, it makes no sense that Allan never even considers using the Draco's communication system to call for help. And opening the airlocks would have sucked everybody aboard the Draco into space. Furthermore, knowledge of how the vacuum of space works and how it affects the human body was purely theoretical at the time this story was written, though over in Nazi Germany Dr. Hubertus Strughold was putting those theories into practice via experiments carried out on concentration camp inmates, which did not stop NASA from recruiting him for the US space program.

In my review of "Highwayman of the Void" by Dirk Wylie a.k.a. Frederik Pohl, I noted that many science fiction stories of the golden age seem to be set in the same consensus version of the solar system, a solar system that has very little to do with the one we actually live in, but still influences science fiction to this day. "The Free-Lance of Space" is another story that is set in this pulp science fiction shared universe. However, "The Free-Lance of Space" is more than that. It very much feels like Edmond Hamilton was trying to write a Leigh Brackett story. And no, Brackett did not write this one and publish it under Hamilton's name – the writing style is different.

Leigh Brackett and Edmond Hamilton would marry two and a half years after this story was published. Unlike the other science fiction power couple of the golden age Henry Kuttner and C.L. Moore, Brackett and Hamilton collaborated only once on "Stark and the Star Kings", a story intended for Harlan Ellison's The Last Dangerous Visions. But even though Brackett and Hamilton may not have collaborated very much, they did influence each other.

I first noticed this last year when I reviewed the 1949 Eric John Stark novella "Queen of the Martian Catacombs" a.k.a. The Secret of Sinharat shortly after I had reviewed Edmond Hamilton's 1948 novel The Valley of Creation for Galactic Journey and realised that even though the settings of both stories were completely different, Himalaya in the late 1940s versus Mars in the far future, there were certain similarities with regard to characters, plot and theme. Reading "The Free-Lance of Space" shortly after reviewing several Leigh Brackett stories from the same year reveals yet more similarities.

Like so many Leigh Brackett protagonists, Rake Allan is an outlaw, a man alienated from his homeworld and embittered because Earth betrayed him. Like Leigh Brackett's outlaw heroes, Rake Allan does have a personal code. "The Free-Lance does not kill," he says at one point, ironically while threatening Doctor Su with a gun. And though some of the Jovian agents die in a shootout, Allan later insists that Su revive the Jovians killed when Allan opened the airlocks. Allan is also quickly overcome by his conscience, once he learns why Su developed the elixir. And like Rick Urquart from Leigh Brackett's Shadow Over Mars and many other Leigh Brackett heroes over the years, Rake Allan realises at the end that love is more important than money and power.

We don't get many physical descriptions of Rake Allan. We mainly learn that he is tall and rangy, another thing he shares with many Brackett heroes. Another thing we learn about Rake Allan is that he has brown skin. So we have another potential protagonist of colour. And this time around, he even looks dark-skinned in the interior art by Julian S. Krupa. Meanwhile, Jean King is clearly described as blonde, blue-eyed and white, so we likely have an interracial relationship as well.

Edmond Hamilton generally wrote strong female characters and Jean King, diplomat and secret agent, is no exception. In practice, she doesn't get a whole lot to do and spends most of the story either tied up or frozen to death, but she has potential. The relationship between Rake Allan and Jean King also feels less rushed than some of Leigh Brackett's romantic couples, but then Hamilton circumvents the insta-love problem by giving Rake and Jean a past romantic history.

Meanwhile, the spaceship with everybody aboard except for the protagonist unconscious and seemingly dead is reminiscent of Leigh Brackett's novelette "The Veil of Astellar" where the protagonist finds himself in a similar situation, though for a very different reason.

"The Free-Lance of Space" is a highly enjoyable spy thriller in space. It's a minor Hamilton, but nonetheless a story that deserves to be remembered more than it is.